Konstantinos,

  Your output looks familiar.  It resembles the visual errors that
occur when having two objects that occupied the same space in a 3D
world (for example, in Blender 3D).

  Is it possible you are putting textures on more than one planes/
objects, and mixing the results in space with a transparency setting
of some sort (addition, screen, etc.)?  Or did you set the scale to
zero (0) on some object for a background image?



On May 21, 11:02 am, Konstantinos Anatolitis
<[email protected]> wrote:
> Thanks
>
> I'll get back to you with the outcome!
>
> On Fri, May 21, 2010 at 5:42 PM, Fabrice3D <[email protected]> wrote:
> > 2 lines should do it...
> > var mybmd:Bitmapdata = new BitmapData(widthview, heightview, false, 0x0);
> > mybmd.draw(theDisplayObjectInWhichAwaysceneIsAddChilded);
>
> > printMyBmd(myBmd);
>
> > Fabrice
>
> > On May 21, 2010, at 4:35 PM, Konstantinos Anatolitis wrote:
>
> > LoL @ Joshua Davis Art.
>
> > How do I do this snapshot in bitmapdata thing? Could you please provide the
> > AS3 code for this?
>
> > Thanks
>
> > On Fri, May 21, 2010 at 4:37 PM, Fabrice3D <[email protected]> wrote:
>
> >> wow a Joshua Davis Art generator!
> >> mmm sorry, its friday... need weekend badly :))
>
> >> before talking offsets, if you make a snapshot in bitmapdata, add it on
> >> screen, does it represent your scenery?
> >> if yes, print that bitmapdata. holder.
>
> >> Fabrice
>
> >> On May 21, 2010, at 2:48 PM, Konstantinos Anatolitis wrote:
>
> >> Hey Rob and everybody!
>
> >> Thanks for your feedback.
>
> >> This is how my scene is printed:
> >>http://www.rascal.gr/transfer/printed01.jpg
>
> >> Any ideas?
>
> >> Thanks
> >> k.//
>
> >> On Tue, May 18, 2010 at 4:54 PM, Rob Bateman <[email protected]>wrote:
>
> >>> Hey Konstantinos
>
> >>> tried you application out - saved the print output to pdf rather than the
> >>> printer and the textures all seem to render ok for me. The only problem i
> >>> see at the moment is the view position in the print area needs to be
> >>> centered - currently it is aligning the center of the view to the top left
> >>> of the page. this could be fixed by printing the view container rather 
> >>> than
> >>> the view itself
>
> >>> cheers
>
> >>> Rob
>
> >>> On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis <
> >>> [email protected]> wrote:
>
> >>>> This is my print function:
>
> >>>> room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view);
> >>>> )
>
> >>>> private function printAll(e:MouseEvent):void {
> >>>>             var printJob:PrintJob = new PrintJob();
>
> >>>>             if ( !printJob.start() )
> >>>>                 return;
>
> >>>>             addMCFrame2PJ(printJob, room_mc);
>
> >>>>             // Send print job to printer
> >>>>             // Note: If the job is cancelled at this point, it will send
> >>>> a blank page to the printer on my system.  Have not tracked down the bug
> >>>> yet.
> >>>>             printJob.send();
>
> >>>>             // Delete job from memory
> >>>>             printJob = null;
>
> >>>>             // Note: There may be a need to re-resize the MC. Untested.
> >>>>         }
>
> >>>> Any suggestion?
>
> >>>> Thanks
>
> >>>> On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis <
> >>>> [email protected]> wrote:
>
> >>>>> You can see my application here:
> >>>>>http://www.rascal.gr/demos/neoset/3d/
>
> >>>>> Add a couple of items in the room and then click on the print icon on
> >>>>> the upper right corner.
>
> >>>>> I will c/p my code shortly.
>
> >>>>> Thanks
>
> >>>>> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote:
>
> >>>>>> Sorry for not replying.  No one can tell why the materials don't print
> >>>>>> without some code, and probably all the relevant files.
>
> >>>>>> I won't have time to look at them for a few weeks, so could someone
> >>>>>> else help?
>
> >>>>>> On May 11, 6:57 am, Konstantinos Anatolitis
> >>>>>> <[email protected]> wrote:
> >>>>>> > Anyone?
>
> >>>>>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis
>
> >>>>>> > <[email protected]> wrote:
> >>>>>> > > Thanks for your help delfeld.
>
> >>>>>> > > My only issue now is that the materials don't print right.
> >>>>>> > > They appear like TV noise.
>
> >>>>>> > > Any suggestion?
>
> >>>>>> > > cheers
> >>>>>> > > Kostas
>
> >>>>>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]>
> >>>>>> wrote:
> >>>>>> > > > That is, on the printed page, the default position of the object
> >>>>>> is
> >>>>>> > > > the top-left corner.  Since the position of the object is at the
> >>>>>> > > > object's center, only 1/4 of the object actually appears on the
> >>>>>> > > > printed page.
>
> >>>>>> > > > The trick I uses is the Object3D.applyPosition(...) method.
> >>>>>>  With
> >>>>>> > > > that, I can move the object to where I want.  If I do not change
> >>>>>> (or
> >>>>>> > > > reset to 0's) the initial position of the camera/view, you can
> >>>>>> see on
> >>>>>> > > > screen how it will look when printed.
>
> >>>>>> > > > To unsubscribe from this group, send email to away3d-dev+
> >>>>>> > > > unsubscribegooglegroups.com or reply to this email with the
> >>>>>> words "REMOVE
> >>>>>> > > > ME" as the subject.
>
> >>> --
> >>> Rob Bateman
> >>> Flash Development & Consultancy
>
> >>> [email protected]
> >>>www.infiniteturtles.co.uk
> >>>www.away3d.com

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