Konstantinos, Your output looks familiar. It resembles the visual errors that occur when having two objects that occupied the same space in a 3D world (for example, in Blender 3D).
Is it possible you are putting textures on more than one planes/ objects, and mixing the results in space with a transparency setting of some sort (addition, screen, etc.)? Or did you set the scale to zero (0) on some object for a background image? On May 21, 11:02 am, Konstantinos Anatolitis <[email protected]> wrote: > Thanks > > I'll get back to you with the outcome! > > On Fri, May 21, 2010 at 5:42 PM, Fabrice3D <[email protected]> wrote: > > 2 lines should do it... > > var mybmd:Bitmapdata = new BitmapData(widthview, heightview, false, 0x0); > > mybmd.draw(theDisplayObjectInWhichAwaysceneIsAddChilded); > > > printMyBmd(myBmd); > > > Fabrice > > > On May 21, 2010, at 4:35 PM, Konstantinos Anatolitis wrote: > > > LoL @ Joshua Davis Art. > > > How do I do this snapshot in bitmapdata thing? Could you please provide the > > AS3 code for this? > > > Thanks > > > On Fri, May 21, 2010 at 4:37 PM, Fabrice3D <[email protected]> wrote: > > >> wow a Joshua Davis Art generator! > >> mmm sorry, its friday... need weekend badly :)) > > >> before talking offsets, if you make a snapshot in bitmapdata, add it on > >> screen, does it represent your scenery? > >> if yes, print that bitmapdata. holder. > > >> Fabrice > > >> On May 21, 2010, at 2:48 PM, Konstantinos Anatolitis wrote: > > >> Hey Rob and everybody! > > >> Thanks for your feedback. > > >> This is how my scene is printed: > >>http://www.rascal.gr/transfer/printed01.jpg > > >> Any ideas? > > >> Thanks > >> k.// > > >> On Tue, May 18, 2010 at 4:54 PM, Rob Bateman <[email protected]>wrote: > > >>> Hey Konstantinos > > >>> tried you application out - saved the print output to pdf rather than the > >>> printer and the textures all seem to render ok for me. The only problem i > >>> see at the moment is the view position in the print area needs to be > >>> centered - currently it is aligning the center of the view to the top left > >>> of the page. this could be fixed by printing the view container rather > >>> than > >>> the view itself > > >>> cheers > > >>> Rob > > >>> On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis < > >>> [email protected]> wrote: > > >>>> This is my print function: > > >>>> room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view); > >>>> ) > > >>>> private function printAll(e:MouseEvent):void { > >>>> var printJob:PrintJob = new PrintJob(); > > >>>> if ( !printJob.start() ) > >>>> return; > > >>>> addMCFrame2PJ(printJob, room_mc); > > >>>> // Send print job to printer > >>>> // Note: If the job is cancelled at this point, it will send > >>>> a blank page to the printer on my system. Have not tracked down the bug > >>>> yet. > >>>> printJob.send(); > > >>>> // Delete job from memory > >>>> printJob = null; > > >>>> // Note: There may be a need to re-resize the MC. Untested. > >>>> } > > >>>> Any suggestion? > > >>>> Thanks > > >>>> On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis < > >>>> [email protected]> wrote: > > >>>>> You can see my application here: > >>>>>http://www.rascal.gr/demos/neoset/3d/ > > >>>>> Add a couple of items in the room and then click on the print icon on > >>>>> the upper right corner. > > >>>>> I will c/p my code shortly. > > >>>>> Thanks > > >>>>> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote: > > >>>>>> Sorry for not replying. No one can tell why the materials don't print > >>>>>> without some code, and probably all the relevant files. > > >>>>>> I won't have time to look at them for a few weeks, so could someone > >>>>>> else help? > > >>>>>> On May 11, 6:57 am, Konstantinos Anatolitis > >>>>>> <[email protected]> wrote: > >>>>>> > Anyone? > > >>>>>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis > > >>>>>> > <[email protected]> wrote: > >>>>>> > > Thanks for your help delfeld. > > >>>>>> > > My only issue now is that the materials don't print right. > >>>>>> > > They appear like TV noise. > > >>>>>> > > Any suggestion? > > >>>>>> > > cheers > >>>>>> > > Kostas > > >>>>>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> > >>>>>> wrote: > >>>>>> > > > That is, on the printed page, the default position of the object > >>>>>> is > >>>>>> > > > the top-left corner. Since the position of the object is at the > >>>>>> > > > object's center, only 1/4 of the object actually appears on the > >>>>>> > > > printed page. > > >>>>>> > > > The trick I uses is the Object3D.applyPosition(...) method. > >>>>>> With > >>>>>> > > > that, I can move the object to where I want. If I do not change > >>>>>> (or > >>>>>> > > > reset to 0's) the initial position of the camera/view, you can > >>>>>> see on > >>>>>> > > > screen how it will look when printed. > > >>>>>> > > > To unsubscribe from this group, send email to away3d-dev+ > >>>>>> > > > unsubscribegooglegroups.com or reply to this email with the > >>>>>> words "REMOVE > >>>>>> > > > ME" as the subject. > > >>> -- > >>> Rob Bateman > >>> Flash Development & Consultancy > > >>> [email protected] > >>>www.infiniteturtles.co.uk > >>>www.away3d.com
