This is my print function:

room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view); )

private function printAll(e:MouseEvent):void {
            var printJob:PrintJob = new PrintJob();

            if ( !printJob.start() )
                return;

            addMCFrame2PJ(printJob, room_mc);

            // Send print job to printer
            // Note: If the job is cancelled at this point, it will send a
blank page to the printer on my system.  Have not tracked down the bug yet.
            printJob.send();

            // Delete job from memory
            printJob = null;

            // Note: There may be a need to re-resize the MC. Untested.
        }

Any suggestion?

Thanks

On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis <
[email protected]> wrote:

> You can see my application here:
> http://www.rascal.gr/demos/neoset/3d/
>
> Add a couple of items in the room and then click on the print icon on the
> upper right corner.
>
> I will c/p my code shortly.
>
> Thanks
>
>
>
> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote:
>
>> Sorry for not replying.  No one can tell why the materials don't print
>> without some code, and probably all the relevant files.
>>
>> I won't have time to look at them for a few weeks, so could someone
>> else help?
>>
>>
>>
>> On May 11, 6:57 am, Konstantinos Anatolitis
>> <[email protected]> wrote:
>> > Anyone?
>> >
>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis
>> >
>> > <[email protected]> wrote:
>> > > Thanks for your help delfeld.
>> >
>> > > My only issue now is that the materials don't print right.
>> > > They appear like TV noise.
>> >
>> > > Any suggestion?
>> >
>> > > cheers
>> > > Kostas
>> >
>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> wrote:
>> > > > That is, on the printed page, the default position of the object is
>> > > > the top-left corner.  Since the position of the object is at the
>> > > > object's center, only 1/4 of the object actually appears on the
>> > > > printed page.
>> >
>> > > > The trick I uses is the Object3D.applyPosition(...) method.  With
>> > > > that, I can move the object to where I want.  If I do not change (or
>> > > > reset to 0's) the initial position of the camera/view, you can see
>> on
>> > > > screen how it will look when printed.
>> >
>> > > > To unsubscribe from this group, send email to away3d-dev+
>> > > > unsubscribegooglegroups.com or reply to this email with the words
>> "REMOVE
>> > > > ME" as the subject.
>>
>
>

Reply via email to