Thanks

I'll get back to you with the outcome!

On Fri, May 21, 2010 at 5:42 PM, Fabrice3D <[email protected]> wrote:

> 2 lines should do it...
> var mybmd:Bitmapdata = new BitmapData(widthview, heightview, false, 0x0);
> mybmd.draw(theDisplayObjectInWhichAwaysceneIsAddChilded);
>
> printMyBmd(myBmd);
>
> Fabrice
>
>
>
> On May 21, 2010, at 4:35 PM, Konstantinos Anatolitis wrote:
>
> LoL @ Joshua Davis Art.
>
> How do I do this snapshot in bitmapdata thing? Could you please provide the
> AS3 code for this?
>
> Thanks
>
> On Fri, May 21, 2010 at 4:37 PM, Fabrice3D <[email protected]> wrote:
>
>> wow a Joshua Davis Art generator!
>> mmm sorry, its friday... need weekend badly :))
>>
>> before talking offsets, if you make a snapshot in bitmapdata, add it on
>> screen, does it represent your scenery?
>> if yes, print that bitmapdata. holder.
>>
>> Fabrice
>>
>> On May 21, 2010, at 2:48 PM, Konstantinos Anatolitis wrote:
>>
>> Hey Rob and everybody!
>>
>> Thanks for your feedback.
>>
>> This is how my scene is printed:
>> http://www.rascal.gr/transfer/printed01.jpg
>>
>> Any ideas?
>>
>> Thanks
>> k.//
>>
>> On Tue, May 18, 2010 at 4:54 PM, Rob Bateman <[email protected]>wrote:
>>
>>> Hey Konstantinos
>>>
>>> tried you application out - saved the print output to pdf rather than the
>>> printer and the textures all seem to render ok for me. The only problem i
>>> see at the moment is the view position in the print area needs to be
>>> centered - currently it is aligning the center of the view to the top left
>>> of the page. this could be fixed by printing the view container rather than
>>> the view itself
>>>
>>> cheers
>>>
>>> Rob
>>>
>>>
>>> On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis <
>>> [email protected]> wrote:
>>>
>>>> This is my print function:
>>>>
>>>> room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view);
>>>> )
>>>>
>>>> private function printAll(e:MouseEvent):void {
>>>>             var printJob:PrintJob = new PrintJob();
>>>>
>>>>             if ( !printJob.start() )
>>>>                 return;
>>>>
>>>>             addMCFrame2PJ(printJob, room_mc);
>>>>
>>>>             // Send print job to printer
>>>>             // Note: If the job is cancelled at this point, it will send
>>>> a blank page to the printer on my system.  Have not tracked down the bug
>>>> yet.
>>>>             printJob.send();
>>>>
>>>>             // Delete job from memory
>>>>             printJob = null;
>>>>
>>>>             // Note: There may be a need to re-resize the MC. Untested.
>>>>         }
>>>>
>>>> Any suggestion?
>>>>
>>>> Thanks
>>>>
>>>>
>>>> On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis <
>>>> [email protected]> wrote:
>>>>
>>>>> You can see my application here:
>>>>> http://www.rascal.gr/demos/neoset/3d/
>>>>>
>>>>> Add a couple of items in the room and then click on the print icon on
>>>>> the upper right corner.
>>>>>
>>>>> I will c/p my code shortly.
>>>>>
>>>>> Thanks
>>>>>
>>>>>
>>>>>
>>>>> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote:
>>>>>
>>>>>> Sorry for not replying.  No one can tell why the materials don't print
>>>>>> without some code, and probably all the relevant files.
>>>>>>
>>>>>> I won't have time to look at them for a few weeks, so could someone
>>>>>> else help?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On May 11, 6:57 am, Konstantinos Anatolitis
>>>>>> <[email protected]> wrote:
>>>>>> > Anyone?
>>>>>> >
>>>>>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis
>>>>>> >
>>>>>> > <[email protected]> wrote:
>>>>>> > > Thanks for your help delfeld.
>>>>>> >
>>>>>> > > My only issue now is that the materials don't print right.
>>>>>> > > They appear like TV noise.
>>>>>> >
>>>>>> > > Any suggestion?
>>>>>> >
>>>>>> > > cheers
>>>>>> > > Kostas
>>>>>> >
>>>>>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]>
>>>>>> wrote:
>>>>>> > > > That is, on the printed page, the default position of the object
>>>>>> is
>>>>>> > > > the top-left corner.  Since the position of the object is at the
>>>>>> > > > object's center, only 1/4 of the object actually appears on the
>>>>>> > > > printed page.
>>>>>> >
>>>>>> > > > The trick I uses is the Object3D.applyPosition(...) method.
>>>>>>  With
>>>>>> > > > that, I can move the object to where I want.  If I do not change
>>>>>> (or
>>>>>> > > > reset to 0's) the initial position of the camera/view, you can
>>>>>> see on
>>>>>> > > > screen how it will look when printed.
>>>>>> >
>>>>>> > > > To unsubscribe from this group, send email to away3d-dev+
>>>>>> > > > unsubscribegooglegroups.com or reply to this email with the
>>>>>> words "REMOVE
>>>>>> > > > ME" as the subject.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Rob Bateman
>>> Flash Development & Consultancy
>>>
>>> [email protected]
>>> www.infiniteturtles.co.uk
>>> www.away3d.com
>>>
>>
>>
>>
>
>

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