Thanks I'll get back to you with the outcome!
On Fri, May 21, 2010 at 5:42 PM, Fabrice3D <[email protected]> wrote: > 2 lines should do it... > var mybmd:Bitmapdata = new BitmapData(widthview, heightview, false, 0x0); > mybmd.draw(theDisplayObjectInWhichAwaysceneIsAddChilded); > > printMyBmd(myBmd); > > Fabrice > > > > On May 21, 2010, at 4:35 PM, Konstantinos Anatolitis wrote: > > LoL @ Joshua Davis Art. > > How do I do this snapshot in bitmapdata thing? Could you please provide the > AS3 code for this? > > Thanks > > On Fri, May 21, 2010 at 4:37 PM, Fabrice3D <[email protected]> wrote: > >> wow a Joshua Davis Art generator! >> mmm sorry, its friday... need weekend badly :)) >> >> before talking offsets, if you make a snapshot in bitmapdata, add it on >> screen, does it represent your scenery? >> if yes, print that bitmapdata. holder. >> >> Fabrice >> >> On May 21, 2010, at 2:48 PM, Konstantinos Anatolitis wrote: >> >> Hey Rob and everybody! >> >> Thanks for your feedback. >> >> This is how my scene is printed: >> http://www.rascal.gr/transfer/printed01.jpg >> >> Any ideas? >> >> Thanks >> k.// >> >> On Tue, May 18, 2010 at 4:54 PM, Rob Bateman <[email protected]>wrote: >> >>> Hey Konstantinos >>> >>> tried you application out - saved the print output to pdf rather than the >>> printer and the textures all seem to render ok for me. The only problem i >>> see at the moment is the view position in the print area needs to be >>> centered - currently it is aligning the center of the view to the top left >>> of the page. this could be fixed by printing the view container rather than >>> the view itself >>> >>> cheers >>> >>> Rob >>> >>> >>> On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis < >>> [email protected]> wrote: >>> >>>> This is my print function: >>>> >>>> room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view); >>>> ) >>>> >>>> private function printAll(e:MouseEvent):void { >>>> var printJob:PrintJob = new PrintJob(); >>>> >>>> if ( !printJob.start() ) >>>> return; >>>> >>>> addMCFrame2PJ(printJob, room_mc); >>>> >>>> // Send print job to printer >>>> // Note: If the job is cancelled at this point, it will send >>>> a blank page to the printer on my system. Have not tracked down the bug >>>> yet. >>>> printJob.send(); >>>> >>>> // Delete job from memory >>>> printJob = null; >>>> >>>> // Note: There may be a need to re-resize the MC. Untested. >>>> } >>>> >>>> Any suggestion? >>>> >>>> Thanks >>>> >>>> >>>> On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis < >>>> [email protected]> wrote: >>>> >>>>> You can see my application here: >>>>> http://www.rascal.gr/demos/neoset/3d/ >>>>> >>>>> Add a couple of items in the room and then click on the print icon on >>>>> the upper right corner. >>>>> >>>>> I will c/p my code shortly. >>>>> >>>>> Thanks >>>>> >>>>> >>>>> >>>>> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote: >>>>> >>>>>> Sorry for not replying. No one can tell why the materials don't print >>>>>> without some code, and probably all the relevant files. >>>>>> >>>>>> I won't have time to look at them for a few weeks, so could someone >>>>>> else help? >>>>>> >>>>>> >>>>>> >>>>>> On May 11, 6:57 am, Konstantinos Anatolitis >>>>>> <[email protected]> wrote: >>>>>> > Anyone? >>>>>> > >>>>>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis >>>>>> > >>>>>> > <[email protected]> wrote: >>>>>> > > Thanks for your help delfeld. >>>>>> > >>>>>> > > My only issue now is that the materials don't print right. >>>>>> > > They appear like TV noise. >>>>>> > >>>>>> > > Any suggestion? >>>>>> > >>>>>> > > cheers >>>>>> > > Kostas >>>>>> > >>>>>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> >>>>>> wrote: >>>>>> > > > That is, on the printed page, the default position of the object >>>>>> is >>>>>> > > > the top-left corner. Since the position of the object is at the >>>>>> > > > object's center, only 1/4 of the object actually appears on the >>>>>> > > > printed page. >>>>>> > >>>>>> > > > The trick I uses is the Object3D.applyPosition(...) method. >>>>>> With >>>>>> > > > that, I can move the object to where I want. If I do not change >>>>>> (or >>>>>> > > > reset to 0's) the initial position of the camera/view, you can >>>>>> see on >>>>>> > > > screen how it will look when printed. >>>>>> > >>>>>> > > > To unsubscribe from this group, send email to away3d-dev+ >>>>>> > > > unsubscribegooglegroups.com or reply to this email with the >>>>>> words "REMOVE >>>>>> > > > ME" as the subject. >>>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> Rob Bateman >>> Flash Development & Consultancy >>> >>> [email protected] >>> www.infiniteturtles.co.uk >>> www.away3d.com >>> >> >> >> > >
