Hey Konstantinos tried you application out - saved the print output to pdf rather than the printer and the textures all seem to render ok for me. The only problem i see at the moment is the view position in the print area needs to be centered - currently it is aligning the center of the view to the top left of the page. this could be fixed by printing the view container rather than the view itself
cheers Rob On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis < [email protected]> wrote: > This is my print function: > > room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view); ) > > private function printAll(e:MouseEvent):void { > var printJob:PrintJob = new PrintJob(); > > if ( !printJob.start() ) > return; > > addMCFrame2PJ(printJob, room_mc); > > // Send print job to printer > // Note: If the job is cancelled at this point, it will send a > blank page to the printer on my system. Have not tracked down the bug yet. > printJob.send(); > > // Delete job from memory > printJob = null; > > // Note: There may be a need to re-resize the MC. Untested. > } > > Any suggestion? > > Thanks > > > On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis < > [email protected]> wrote: > >> You can see my application here: >> http://www.rascal.gr/demos/neoset/3d/ >> >> Add a couple of items in the room and then click on the print icon on the >> upper right corner. >> >> I will c/p my code shortly. >> >> Thanks >> >> >> >> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote: >> >>> Sorry for not replying. No one can tell why the materials don't print >>> without some code, and probably all the relevant files. >>> >>> I won't have time to look at them for a few weeks, so could someone >>> else help? >>> >>> >>> >>> On May 11, 6:57 am, Konstantinos Anatolitis >>> <[email protected]> wrote: >>> > Anyone? >>> > >>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis >>> > >>> > <[email protected]> wrote: >>> > > Thanks for your help delfeld. >>> > >>> > > My only issue now is that the materials don't print right. >>> > > They appear like TV noise. >>> > >>> > > Any suggestion? >>> > >>> > > cheers >>> > > Kostas >>> > >>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> wrote: >>> > > > That is, on the printed page, the default position of the object is >>> > > > the top-left corner. Since the position of the object is at the >>> > > > object's center, only 1/4 of the object actually appears on the >>> > > > printed page. >>> > >>> > > > The trick I uses is the Object3D.applyPosition(...) method. With >>> > > > that, I can move the object to where I want. If I do not change >>> (or >>> > > > reset to 0's) the initial position of the camera/view, you can see >>> on >>> > > > screen how it will look when printed. >>> > >>> > > > To unsubscribe from this group, send email to away3d-dev+ >>> > > > unsubscribegooglegroups.com or reply to this email with the words >>> "REMOVE >>> > > > ME" as the subject. >>> >> >> > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
