make the object ownCanvas=true , then you can apply any filter you want and create bitmap effects
On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote: > Hi, > > I'm trying to apply an effect on the result of the rendering pass and > I was wondering if there was an API for this. > > Basically I want to capture the result of the rendering (ex: the > projected (2D) representation of a cube) in a bitmap and modify that > bitmap. I want to do this at the object level (on a cube, model, etc), > not on the view. > > Basically, I want the same functionally that the filters array > provide, but with custom bitmap filter (not pixel bender). > > If it's not possible with the current code, where should I look for > adding this functionality? > > Thanks! -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
