make the object ownCanvas=true , then you can apply any filter you want and
create bitmap effects

On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote:

> Hi,
>
> I'm trying to apply an effect on the result of the rendering pass and
> I was wondering if there was an API for this.
>
> Basically I want to capture the result of the rendering (ex: the
> projected (2D) representation of a cube) in a bitmap and modify that
> bitmap. I want to do this at the object level (on a cube, model, etc),
> not on the view.
>
> Basically, I want the same functionally that the filters array
> provide, but with custom bitmap filter (not pixel bender).
>
> If it's not possible with the current code, where should I look for
> adding this functionality?
>
> Thanks!




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