Well, I've done this step, but I can't access the "canvas" object, so I can't modify it. And I want to create a custom effect using BitmapData, so I cannot use the filters array.
On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote: > make the object ownCanvas=true , then you can apply any filter you want and > create bitmap effects > > > > On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote: > > Hi, > > > I'm trying to apply an effect on the result of the rendering pass and > > I was wondering if there was an API for this. > > > Basically I want to capture the result of the rendering (ex: the > > projected (2D) representation of a cube) in a bitmap and modify that > > bitmap. I want to do this at the object level (on a cube, model, etc), > > not on the view. > > > Basically, I want the same functionally that the filters array > > provide, but with custom bitmap filter (not pixel bender). > > > If it's not possible with the current code, where should I look for > > adding this functionality? > > > Thanks! > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
