Well, I've done this step, but I can't access the "canvas" object, so
I can't modify it. And I want to create a custom effect using
BitmapData, so I cannot use the filters array.

On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote:
> make the object ownCanvas=true , then you can apply any filter you want and
> create bitmap effects
>
>
>
> On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote:
> > Hi,
>
> > I'm trying to apply an effect on the result of the rendering pass and
> > I was wondering if there was an API for this.
>
> > Basically I want to capture the result of the rendering (ex: the
> > projected (2D) representation of a cube) in a bitmap and modify that
> > bitmap. I want to do this at the object level (on a cube, model, etc),
> > not on the view.
>
> > Basically, I want the same functionally that the filters array
> > provide, but with custom bitmap filter (not pixel bender).
>
> > If it's not possible with the current code, where should I look for
> > adding this functionality?
>
> > Thanks!
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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