Did you try to run AIR 1.5? On Wed, Jun 30, 2010 at 10:12 AM, Fabrice3D <[email protected]> wrote:
> found something interresting... > > when sphere is displayed like 50% of screen height from generator, I get > like 50 to 60% cpu, once you zoom, it goes sky high. > this only occurs on mac side. And that enormous consumption, might explain > why in some case the zoom "freezes" the app. > point is now: why?... > > will upload an update anyway in a minute , as lots of ui classes were > sharing same bits of code with the uncleared events found. > doesn't help a lot, but thats few % less and frees up some RAM. > > Fabrice > > > On Jun 30, 2010, at 1:58 PM, MarkC wrote: > > > Same problem, just Open Prefab, use the "Generate primitives" to > > create a sphere, and Prefab max's out the CPU. > > > > Mark > > > > On Jun 30, 12:44 pm, Freddie schroots <[email protected]> wrote: > >> 2010/6/30 Fabrice3D <[email protected]> > >> > >>> Hi all, > >>> I've just uploaded an update (1.363) > >>> It should fix the "slowdowns" under AIR 2.0 > >> > >>> main visible fixes in this update > >>> - uv editor ui > >>> - as3 exports (matrix issue) resolved > >> > >>> Let me know how it goes. > >> > >>> Fabrice > >> > >> Hey i'm still having the same problems, whenever i zoom in the program > locks > >> up and the object imported is all white. The program does seem to be > faster > >> when not zoomed in though. > >> > >> I've included the model im trying to work with. > >> > >> I dont know if it's me, i tried exporting the objects to .obj with > triangles > >> and tried 3ds file. > >> > >> room3.obj > >> 3KViewDownload > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
