Did you try to run AIR 1.5?

On Wed, Jun 30, 2010 at 10:12 AM, Fabrice3D <[email protected]> wrote:

> found something interresting...
>
> when sphere is displayed like 50% of screen height from generator, I get
> like 50 to 60% cpu, once you zoom, it goes sky high.
> this only occurs on mac side. And that enormous consumption, might explain
> why in some case the zoom "freezes" the app.
> point is now: why?...
>
> will upload an update anyway in a minute , as lots of ui classes were
> sharing same bits of code with the uncleared events found.
> doesn't help a lot, but thats few % less and frees up some RAM.
>
> Fabrice
>
>
> On Jun 30, 2010, at 1:58 PM, MarkC wrote:
>
> > Same problem, just Open Prefab, use the "Generate primitives" to
> > create a sphere, and Prefab max's out the CPU.
> >
> > Mark
> >
> > On Jun 30, 12:44 pm, Freddie schroots <[email protected]> wrote:
> >> 2010/6/30 Fabrice3D <[email protected]>
> >>
> >>> Hi all,
> >>> I've just uploaded an update (1.363)
> >>> It should fix the "slowdowns" under AIR 2.0
> >>
> >>> main visible fixes in this update
> >>> - uv editor ui
> >>> - as3 exports (matrix issue) resolved
> >>
> >>> Let me know how it goes.
> >>
> >>> Fabrice
> >>
> >> Hey i'm still having the same problems, whenever i zoom in the program
> locks
> >> up and the object imported is all white. The program does seem to be
> faster
> >> when not zoomed in though.
> >>
> >> I've included the model im trying to work with.
> >>
> >> I dont know if it's me, i tried exporting the objects to .obj with
> triangles
> >> and tried 3ds file.
> >>
> >>  room3.obj
> >> 3KViewDownload
>
>


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