This is interesting. First we have serious problems with AIR 2 that have been talked about. I definitely see them with my app.
Now with 10.1? I confess I switched to 10.1 after I had stopped doing so much benchmarking, and my software has changed enough it is hard for me to tell unless I go about uninstalling/reinstalling the various versions of Flash with the current software. If all this is true, though, Adobe is really screwing up. Now is not the time for them to be lame with Flash. I wrote a blog post on this recently: http://smoothspan.wordpress.com/2010/06/21/adobe-7-things-you-should-do-with-flashflex/ It's making me nuts I can't run my apps on the iPhone/iPad. But Adobe is just playing into Steve Jobs' point by doing stuff like this. They need to get that quality and performance Czar ASAP. Best, BW On Sun, Jul 4, 2010 at 8:45 AM, Sridharan Ravichandran < [email protected]> wrote: > Hello, > > I represent my company GameVentures PL, we make casual games on the > web, and we run a popular cricket game called Howzat, happily powered > by the away3d engine (of which we are big fans of!) The URL is at > www.howzat.com. I manage this project. > > Ever since the update, we have had serious performance issues with > Flash10.1. This performance hit has led to serious attrition in our > user base, and we're working hard on getting this fixed. We're not the > only ones facing this issue (http://forums.adobe.com/thread/660899? > tstart=0), allthough we have noticed some other away3d games are still > performing smooth as butter. > > Has anyone faced similar issues, or can anyone shed light on this? Any > help would be greatly appreciated. If needed, I can ask one of my > dev's to join in the conversation. > > Thanks in advance.
