Wow dude. Your 7 things are really lofical and important. Have you
posted this
to Adobe themselves? Has anyone from their company even read this?

Jay

On Jul 4, 12:51 pm, Bob Warfield <[email protected]> wrote:
> This is interesting.  First we have serious problems with AIR 2 that have
> been talked about.  I definitely see them with my app.
>
> Now with 10.1?
>
> I confess I switched to 10.1 after I had stopped doing so much benchmarking,
> and my software has changed enough it is hard for me to tell unless I go
> about uninstalling/reinstalling the various versions of Flash with the
> current software.
>
> If all this is true, though, Adobe is really screwing up.  Now is not the
> time for them to be lame with Flash.  I wrote a blog post on this recently:
>
> http://smoothspan.wordpress.com/2010/06/21/adobe-7-things-you-should-...
>
> It's making me nuts I can't run my apps on the iPhone/iPad.  But Adobe is
> just playing into Steve Jobs' point by doing stuff like this.  They need to
> get that quality and performance Czar ASAP.
>
> Best,
>
> BW
>
> On Sun, Jul 4, 2010 at 8:45 AM, Sridharan Ravichandran 
> <[email protected]> wrote:
> > Hello,
>
> > I represent my company GameVentures PL, we make casual games on the
> > web, and we run a popular cricket game called Howzat, happily powered
> > by the away3d engine (of which we are big fans of!) The URL is at
> >www.howzat.com. I manage this project.
>
> > Ever since the update, we have had serious performance issues with
> > Flash10.1. This performance hit has led to serious attrition in our
> > user base, and we're working hard on getting this fixed. We're not the
> > only ones facing this issue (http://forums.adobe.com/thread/660899?
> > tstart=0), allthough we have noticed some other away3d games are still
> > performing smooth as butter.
>
> > Has anyone faced similar issues, or can anyone shed light on this? Any
> > help would be greatly appreciated. If needed, I can ask one of my
> > dev's to join in the conversation.
>
> > Thanks in advance.

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