Wow dude. Your 7 things are really lofical and important. Have you posted this to Adobe themselves? Has anyone from their company even read this?
Jay On Jul 4, 12:51 pm, Bob Warfield <[email protected]> wrote: > This is interesting. First we have serious problems with AIR 2 that have > been talked about. I definitely see them with my app. > > Now with 10.1? > > I confess I switched to 10.1 after I had stopped doing so much benchmarking, > and my software has changed enough it is hard for me to tell unless I go > about uninstalling/reinstalling the various versions of Flash with the > current software. > > If all this is true, though, Adobe is really screwing up. Now is not the > time for them to be lame with Flash. I wrote a blog post on this recently: > > http://smoothspan.wordpress.com/2010/06/21/adobe-7-things-you-should-... > > It's making me nuts I can't run my apps on the iPhone/iPad. But Adobe is > just playing into Steve Jobs' point by doing stuff like this. They need to > get that quality and performance Czar ASAP. > > Best, > > BW > > On Sun, Jul 4, 2010 at 8:45 AM, Sridharan Ravichandran > <[email protected]> wrote: > > Hello, > > > I represent my company GameVentures PL, we make casual games on the > > web, and we run a popular cricket game called Howzat, happily powered > > by the away3d engine (of which we are big fans of!) The URL is at > >www.howzat.com. I manage this project. > > > Ever since the update, we have had serious performance issues with > > Flash10.1. This performance hit has led to serious attrition in our > > user base, and we're working hard on getting this fixed. We're not the > > only ones facing this issue (http://forums.adobe.com/thread/660899? > > tstart=0), allthough we have noticed some other away3d games are still > > performing smooth as butter. > > > Has anyone faced similar issues, or can anyone shed light on this? Any > > help would be greatly appreciated. If needed, I can ask one of my > > dev's to join in the conversation. > > > Thanks in advance.
