Funnily, CPU load seems to be okay for us. About the same as 10.0, if not better.
It's the animations that run really choppy since the update. On Jul 5, 1:20 am, [email protected] wrote: > see here as well ...http://bugs.adobe.com/jira/browse/FP-4690 > > > > On Sun, 04 Jul 2010 18:51:37 +0200, Bob Warfield <[email protected]> > wrote: > > This is interesting. First we have serious problems with AIR 2 that have > > been talked about. I definitely see them with my app. > > > Now with 10.1? > > > I confess I switched to 10.1 after I had stopped doing so much benchmarking, > > and my software has changed enough it is hard for me to tell unless I go > > about uninstalling/reinstalling the various versions of Flash with the > > current software. > > > If all this is true, though, Adobe is really screwing up. Now is not the > > time for them to be lame with Flash. I wrote a blog post on this recently: > > >http://smoothspan.wordpress.com/2010/06/21/adobe-7-things-you-should-... > > > It's making me nuts I can't run my apps on the iPhone/iPad. But Adobe is > > just playing into Steve Jobs' point by doing stuff like this. They need to > > get that quality and performance Czar ASAP. > > > Best, > > > BW > > > On Sun, Jul 4, 2010 at 8:45 AM, Sridharan Ravichandran < > > [email protected]> wrote: > > >> Hello, > > >> I represent my company GameVentures PL, we make casual games on the > >> web, and we run a popular cricket game called Howzat, happily powered > >> by the away3d engine (of which we are big fans of!) The URL is at > >>www.howzat.com. I manage this project. > > >> Ever since the update, we have had serious performance issues with > >> Flash10.1. This performance hit has led to serious attrition in our > >> user base, and we're working hard on getting this fixed. We're not the > >> only ones facing this issue (http://forums.adobe.com/thread/660899? > >> tstart=0), allthough we have noticed some other away3d games are still > >> performing smooth as butter. > > >> Has anyone faced similar issues, or can anyone shed light on this? Any > >> help would be greatly appreciated. If needed, I can ask one of my > >> dev's to join in the conversation. > > >> Thanks in advance.
