Funnily, CPU load seems to be okay for us. About the same as 10.0, if
not better.

It's the animations that run really choppy since the update.


On Jul 5, 1:20 am, [email protected] wrote:
> see here as well ...http://bugs.adobe.com/jira/browse/FP-4690
>
>
>
> On Sun, 04 Jul 2010 18:51:37 +0200, Bob Warfield <[email protected]> 
> wrote:
> > This is interesting.  First we have serious problems with AIR 2 that have
> > been talked about.  I definitely see them with my app.
>
> > Now with 10.1?
>
> > I confess I switched to 10.1 after I had stopped doing so much benchmarking,
> > and my software has changed enough it is hard for me to tell unless I go
> > about uninstalling/reinstalling the various versions of Flash with the
> > current software.
>
> > If all this is true, though, Adobe is really screwing up.  Now is not the
> > time for them to be lame with Flash.  I wrote a blog post on this recently:
>
> >http://smoothspan.wordpress.com/2010/06/21/adobe-7-things-you-should-...
>
> > It's making me nuts I can't run my apps on the iPhone/iPad.  But Adobe is
> > just playing into Steve Jobs' point by doing stuff like this.  They need to
> > get that quality and performance Czar ASAP.
>
> > Best,
>
> > BW
>
> > On Sun, Jul 4, 2010 at 8:45 AM, Sridharan Ravichandran <
> > [email protected]> wrote:
>
> >> Hello,
>
> >> I represent my company GameVentures PL, we make casual games on the
> >> web, and we run a popular cricket game called Howzat, happily powered
> >> by the away3d engine (of which we are big fans of!) The URL is at
> >>www.howzat.com. I manage this project.
>
> >> Ever since the update, we have had serious performance issues with
> >> Flash10.1. This performance hit has led to serious attrition in our
> >> user base, and we're working hard on getting this fixed. We're not the
> >> only ones facing this issue (http://forums.adobe.com/thread/660899?
> >> tstart=0), allthough we have noticed some other away3d games are still
> >> performing smooth as butter.
>
> >> Has anyone faced similar issues, or can anyone shed light on this? Any
> >> help would be greatly appreciated. If needed, I can ask one of my
> >> dev's to join in the conversation.
>
> >> Thanks in advance.

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