Hi Ruija,

Thanks for the response!
Not sure if this is the solution, since I find using linearExtrusion
was able to fulfill the project requirements so far except the rounded
walls and floor.

FDD

On Jul 8, 11:48 pm, Rujia Liu <[email protected]> wrote:
> I haven't used Extrusion classes, but in my project, I made rooms by
> manually create walls and the floor with Plane primitives... it works fine.
>
> - Rujia
>
> On Fri, Jul 9, 2010 at 2:43 PM, FDD <[email protected]> wrote:
> > Any Help? :(
>
> > On Jul 7, 10:43 pm, FDD <[email protected]> wrote:
> > > Hi guys!
>
> > > I'm new to Away3D, so far I was able to do most of what I needed by
> > > studying the examples. But for the two (hopefully simple) problems I
> > > have, I think I will need help. I'm currently using the LineExtrusion
> > > class to generate my rooms, but for the life of me I can't seem to
> > > make the following:
>
> > > 1. Floor (that will take the shape of the room)
> > > 2. Rounded Wall(s) - just one or two sides
>
> > > I am using the following as example:
>
> > > var points:Array = new Array();
> > > points.push(new Number3D(0, 0, 0));
> > > points.push(new Number3D(158, 0, 0));
> > > points.push(new Number3D(158, 0, 149));
> > > points.push(new Number3D(288, 0, 149));
> > > points.push(new Number3D(288, 0, 295));
> > > points.push(new Number3D(0, 0, 295));
>
> > > var wall3d:LinearExtrusion = new LinearExtrusion(points,
> > > { coverall:false, axis:"y",
> > >         offset: 90, recenter: true, closepath:true, subdivision:2,
> > > thickness_subdivision:1, flip:false,
> > >         thickness:15, bothsides:true} );
>
> > > I hope you guys can steer me in the right direction. Thanks in
> > > advance!
>
> > > FDD

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