Hi Ruija, Thanks for the response! Not sure if this is the solution, since I find using linearExtrusion was able to fulfill the project requirements so far except the rounded walls and floor.
FDD On Jul 8, 11:48 pm, Rujia Liu <[email protected]> wrote: > I haven't used Extrusion classes, but in my project, I made rooms by > manually create walls and the floor with Plane primitives... it works fine. > > - Rujia > > On Fri, Jul 9, 2010 at 2:43 PM, FDD <[email protected]> wrote: > > Any Help? :( > > > On Jul 7, 10:43 pm, FDD <[email protected]> wrote: > > > Hi guys! > > > > I'm new to Away3D, so far I was able to do most of what I needed by > > > studying the examples. But for the two (hopefully simple) problems I > > > have, I think I will need help. I'm currently using the LineExtrusion > > > class to generate my rooms, but for the life of me I can't seem to > > > make the following: > > > > 1. Floor (that will take the shape of the room) > > > 2. Rounded Wall(s) - just one or two sides > > > > I am using the following as example: > > > > var points:Array = new Array(); > > > points.push(new Number3D(0, 0, 0)); > > > points.push(new Number3D(158, 0, 0)); > > > points.push(new Number3D(158, 0, 149)); > > > points.push(new Number3D(288, 0, 149)); > > > points.push(new Number3D(288, 0, 295)); > > > points.push(new Number3D(0, 0, 295)); > > > > var wall3d:LinearExtrusion = new LinearExtrusion(points, > > > { coverall:false, axis:"y", > > > offset: 90, recenter: true, closepath:true, subdivision:2, > > > thickness_subdivision:1, flip:false, > > > thickness:15, bothsides:true} ); > > > > I hope you guys can steer me in the right direction. Thanks in > > > advance! > > > > FDD
