Lathe would allow the rounded walls, PathExtrusion as well (you can
test in Prefab and even export the data or meshes).
If you have the vertexes shared per point on 2 extrusions, due to
roundings, they might differ, causing a flickering. Use the Grid class
to snap them. Then depending on your project use Merge, Weld. You
should then have a very large amount of artefacts fixed, if not all.
Fabrice
Sent from an iPhone without Flash
On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote:
I'm trying to make one or two walls curved, while the other walls
straight (yes from top view), but i can't seem to find a way to do it.
I found a fix for the flickering triangles. i found out after some
extensive googling that the issue is called "z fighting".. my issue
got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or
checking all sides/mesh and make sure bothsides isn't set to true
On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote:
what's the curved wall problem? you mean, the "top view" of your room
contains curves?
to prevent flickering/disppearing triangles, you may try
FrustumClipping (I
assume you're using RectangleClipping)
On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]>
wrote:
Hi Jerome,
Thanks for responding! I did consider using a 3d app to make the
different room shapes, but I need the user to be able to modify the
dimensions (or the curvature of the rounded walls) , so I guess
making
the meshes at runtime seem more sensible (and faster, performance
wise). The app wont need complex texturing anyway.
Any other suggestions, please do let me know.. A the moment I am
using skin extrude for the floor, and lineExtrusion for the walls..
looks right, but I notice some edges 'flicker'. How does one
prevent
that flickering/disappearing triangles behaviour (sorry, I don't
know
how that behavior is called). Aside from that, I still have the
curved
wall problem.. any help/suggestion is greatly appreciated. Thanks
FDD
On Jul 9, 6:49 am, elguapoloco
<[email protected]>
wrote:
The example I have seen using Extrusion were pretty complex. For a
room like setup I would probably model it in a 3D App and then
import
in Away3D. This will also allow you UV map your textures, bake the
shadows and lighting, etc...
ath.
Jerome.