its not in there, but the port should not be difficult to make.

fabrice

On Jul 13, 2010, at 10:21 AM, [email protected] wrote:

> Fabrice
> 
> I am in the process of moving Shawns code into haxe, but if Lathe is already 
> in away3dlite then it sounds like it is more flexible generic solution, and 
> would save me porting.  But can't see it in the away3dlite version on my 
> machine, is lathe an away3d only class?
> 
> Cheers
> 
> ;j
> 
> 
> 
> 
> On 13 Jul 2010, at 08:41, Fabrice3D wrote:
> 
>> It would not be in Away if complicated :)
>> 
>> Principle is simple.
>> you define a profile with Number3D's
>> in  Lathe, from there you just need to pass a rotation value, and adjust the 
>> x,y,z of the resulting mesh
>> in  PathExtrusion, the profile is repeated along the path definition.
>> 
>> example of a bucket using lathe (just saw this request this morning)
>> make 3 Number3D's defining a "L"
>> pass these to Lathe class and build. here you go, a nice custom bucket in 2 
>> sec.
>> the higher the subdivision, the nicer the rounding of the shape.
>> 
>> Fabrice
>> 
>> 
>> 
>> On Jul 13, 2010, at 7:50 AM, FDD wrote:
>> 
>>> Will look into it, I hope it isn't too complicated. Thanks
>>> 
>>> On Jul 11, 9:24 am, Fabrice3D <[email protected]> wrote:
>>>> Look on tutorials pages, classes names/imports might be different for
>>>> 3.5 version but principle remains same.
>>>> 
>>>> Sent from an iPhone without Flash
>>>> 
>>>> On Jul 11, 2010, at 17:43, FDD <[email protected]> wrote:
>>>> 
>>>>> Hi Fabrice,
>>>> 
>>>>> Thank you for responding! I'm having some trouble using the Lathe and
>>>>> Path extrusion classes... can you please show me an example how I can
>>>>> generate a rounded wall?
>>>>> Much appreciated!
>>>> 
>>>>> FDD
>>>> 
>>>>> On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote:
>>>>>> Lathe would allow the rounded walls, PathExtrusion as well (you can
>>>>>> test in Prefab and even export the data or meshes).
>>>>>> If you have the vertexes shared per point on 2 extrusions, due to
>>>>>> roundings, they might differ, causing a flickering. Use the Grid
>>>>>> class
>>>>>> to snap them. Then depending on your project use Merge, Weld. You
>>>>>> should then have a very large amount of artefacts fixed, if not all.
>>>> 
>>>>>> Fabrice
>>>> 
>>>>>> Sent from an iPhone without Flash
>>>> 
>>>>>> On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote:
>>>> 
>>>>>>> I'm trying to make one or two walls curved, while the other walls
>>>>>>> straight (yes from top view), but i can't seem to find a way to do
>>>>>>> it.
>>>>>>> I found a fix for the flickering triangles. i found out after some
>>>>>>> extensive googling that the issue is called "z fighting".. my issue
>>>>>>> got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or
>>>>>>> checking all sides/mesh and make sure bothsides isn't set to true
>>>> 
>>>>>>> On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote:
>>>>>>>> what's the curved wall problem? you mean, the "top view" of your
>>>>>>>> room
>>>>>>>> contains curves?
>>>> 
>>>>>>>> to prevent flickering/disppearing triangles, you may try
>>>>>>>> FrustumClipping (I
>>>>>>>> assume you're using RectangleClipping)
>>>> 
>>>>>>>> On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]>
>>>>>>>> wrote:
>>>>>>>>> Hi Jerome,
>>>> 
>>>>>>>>> Thanks for responding! I did consider using a 3d app to make the
>>>>>>>>> different room shapes, but I need the user to be able to modify
>>>>>>>>> the
>>>>>>>>> dimensions (or the curvature of the rounded walls) , so I guess
>>>>>>>>> making
>>>>>>>>> the meshes at runtime seem more sensible (and faster, performance
>>>>>>>>> wise). The app wont need complex texturing anyway.
>>>> 
>>>>>>>>> Any other suggestions, please do let me know..  A the moment I am
>>>>>>>>> using skin extrude for the floor, and lineExtrusion for the
>>>>>>>>> walls..
>>>>>>>>> looks right, but I notice some edges 'flicker'.  How does one
>>>>>>>>> prevent
>>>>>>>>> that flickering/disappearing triangles behaviour (sorry, I don't
>>>>>>>>> know
>>>>>>>>> how that behavior is called). Aside from that, I still have the
>>>>>>>>> curved
>>>>>>>>> wall problem.. any help/suggestion is greatly appreciated. Thanks
>>>> 
>>>>>>>>> FDD
>>>> 
>>>>>>>>> On Jul 9, 6:49 am, elguapoloco
>>>>>>>>> <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>> The example I have seen using Extrusion were pretty complex.
>>>>>>>>>> For a
>>>>>>>>>> room like setup I would probably model it in a 3D App and then
>>>>>>>>>> import
>>>>>>>>>> in Away3D. This will also allow you UV map your textures, bake
>>>>>>>>>> the
>>>>>>>>>> shadows and lighting, etc...
>>>> 
>>>>>>>>>> ath.
>>>> 
>>>>>>>>>> Jerome.
>> 
> 

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