its not in there, but the port should not be difficult to make. fabrice
On Jul 13, 2010, at 10:21 AM, [email protected] wrote: > Fabrice > > I am in the process of moving Shawns code into haxe, but if Lathe is already > in away3dlite then it sounds like it is more flexible generic solution, and > would save me porting. But can't see it in the away3dlite version on my > machine, is lathe an away3d only class? > > Cheers > > ;j > > > > > On 13 Jul 2010, at 08:41, Fabrice3D wrote: > >> It would not be in Away if complicated :) >> >> Principle is simple. >> you define a profile with Number3D's >> in Lathe, from there you just need to pass a rotation value, and adjust the >> x,y,z of the resulting mesh >> in PathExtrusion, the profile is repeated along the path definition. >> >> example of a bucket using lathe (just saw this request this morning) >> make 3 Number3D's defining a "L" >> pass these to Lathe class and build. here you go, a nice custom bucket in 2 >> sec. >> the higher the subdivision, the nicer the rounding of the shape. >> >> Fabrice >> >> >> >> On Jul 13, 2010, at 7:50 AM, FDD wrote: >> >>> Will look into it, I hope it isn't too complicated. Thanks >>> >>> On Jul 11, 9:24 am, Fabrice3D <[email protected]> wrote: >>>> Look on tutorials pages, classes names/imports might be different for >>>> 3.5 version but principle remains same. >>>> >>>> Sent from an iPhone without Flash >>>> >>>> On Jul 11, 2010, at 17:43, FDD <[email protected]> wrote: >>>> >>>>> Hi Fabrice, >>>> >>>>> Thank you for responding! I'm having some trouble using the Lathe and >>>>> Path extrusion classes... can you please show me an example how I can >>>>> generate a rounded wall? >>>>> Much appreciated! >>>> >>>>> FDD >>>> >>>>> On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote: >>>>>> Lathe would allow the rounded walls, PathExtrusion as well (you can >>>>>> test in Prefab and even export the data or meshes). >>>>>> If you have the vertexes shared per point on 2 extrusions, due to >>>>>> roundings, they might differ, causing a flickering. Use the Grid >>>>>> class >>>>>> to snap them. Then depending on your project use Merge, Weld. You >>>>>> should then have a very large amount of artefacts fixed, if not all. >>>> >>>>>> Fabrice >>>> >>>>>> Sent from an iPhone without Flash >>>> >>>>>> On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote: >>>> >>>>>>> I'm trying to make one or two walls curved, while the other walls >>>>>>> straight (yes from top view), but i can't seem to find a way to do >>>>>>> it. >>>>>>> I found a fix for the flickering triangles. i found out after some >>>>>>> extensive googling that the issue is called "z fighting".. my issue >>>>>>> got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or >>>>>>> checking all sides/mesh and make sure bothsides isn't set to true >>>> >>>>>>> On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote: >>>>>>>> what's the curved wall problem? you mean, the "top view" of your >>>>>>>> room >>>>>>>> contains curves? >>>> >>>>>>>> to prevent flickering/disppearing triangles, you may try >>>>>>>> FrustumClipping (I >>>>>>>> assume you're using RectangleClipping) >>>> >>>>>>>> On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]> >>>>>>>> wrote: >>>>>>>>> Hi Jerome, >>>> >>>>>>>>> Thanks for responding! I did consider using a 3d app to make the >>>>>>>>> different room shapes, but I need the user to be able to modify >>>>>>>>> the >>>>>>>>> dimensions (or the curvature of the rounded walls) , so I guess >>>>>>>>> making >>>>>>>>> the meshes at runtime seem more sensible (and faster, performance >>>>>>>>> wise). The app wont need complex texturing anyway. >>>> >>>>>>>>> Any other suggestions, please do let me know.. A the moment I am >>>>>>>>> using skin extrude for the floor, and lineExtrusion for the >>>>>>>>> walls.. >>>>>>>>> looks right, but I notice some edges 'flicker'. How does one >>>>>>>>> prevent >>>>>>>>> that flickering/disappearing triangles behaviour (sorry, I don't >>>>>>>>> know >>>>>>>>> how that behavior is called). Aside from that, I still have the >>>>>>>>> curved >>>>>>>>> wall problem.. any help/suggestion is greatly appreciated. Thanks >>>> >>>>>>>>> FDD >>>> >>>>>>>>> On Jul 9, 6:49 am, elguapoloco >>>>>>>>> <[email protected]> >>>>>>>>> wrote: >>>>>>>>>> The example I have seen using Extrusion were pretty complex. >>>>>>>>>> For a >>>>>>>>>> room like setup I would probably model it in a 3D App and then >>>>>>>>>> import >>>>>>>>>> in Away3D. This will also allow you UV map your textures, bake >>>>>>>>>> the >>>>>>>>>> shadows and lighting, etc... >>>> >>>>>>>>>> ath. >>>> >>>>>>>>>> Jerome. >> >
