what's the curved wall problem? you mean, the "top view" of your room contains curves?
to prevent flickering/disppearing triangles, you may try FrustumClipping (I assume you're using RectangleClipping) On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]> wrote: > Hi Jerome, > > Thanks for responding! I did consider using a 3d app to make the > different room shapes, but I need the user to be able to modify the > dimensions (or the curvature of the rounded walls) , so I guess making > the meshes at runtime seem more sensible (and faster, performance > wise). The app wont need complex texturing anyway. > > Any other suggestions, please do let me know.. A the moment I am > using skin extrude for the floor, and lineExtrusion for the walls.. > looks right, but I notice some edges 'flicker'. How does one prevent > that flickering/disappearing triangles behaviour (sorry, I don't know > how that behavior is called). Aside from that, I still have the curved > wall problem.. any help/suggestion is greatly appreciated. Thanks > > FDD > > On Jul 9, 6:49 am, elguapoloco <[email protected]> > wrote: > > The example I have seen using Extrusion were pretty complex. For a > > room like setup I would probably model it in a 3D App and then import > > in Away3D. This will also allow you UV map your textures, bake the > > shadows and lighting, etc... > > > > ath. > > > > Jerome. >
