what's the curved wall problem? you mean, the "top view" of your room
contains curves?

to prevent flickering/disppearing triangles, you may try FrustumClipping (I
assume you're using RectangleClipping)

On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]> wrote:

> Hi Jerome,
>
> Thanks for responding! I did consider using a 3d app to make the
> different room shapes, but I need the user to be able to modify the
> dimensions (or the curvature of the rounded walls) , so I guess making
> the meshes at runtime seem more sensible (and faster, performance
> wise). The app wont need complex texturing anyway.
>
> Any other suggestions, please do let me know..  A the moment I am
> using skin extrude for the floor, and lineExtrusion for the walls..
> looks right, but I notice some edges 'flicker'.  How does one prevent
> that flickering/disappearing triangles behaviour (sorry, I don't know
> how that behavior is called). Aside from that, I still have the curved
> wall problem.. any help/suggestion is greatly appreciated. Thanks
>
> FDD
>
> On Jul 9, 6:49 am, elguapoloco <[email protected]>
> wrote:
> > The example I have seen using Extrusion were pretty complex. For a
> > room like setup I would probably model it in a 3D App and then import
> > in Away3D. This will also allow you UV map your textures, bake the
> > shadows and lighting, etc...
> >
> > ath.
> >
> > Jerome.
>

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