Hi Fabrice,

Thank you for responding! I'm having some trouble using the Lathe and
Path extrusion classes... can you please show me an example how I can
generate a rounded wall?
Much appreciated!

FDD

On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote:
> Lathe would allow the rounded walls, PathExtrusion as well (you can  
> test in Prefab and even export the data or meshes).
> If you have the vertexes shared per point on 2 extrusions, due to  
> roundings, they might differ, causing a flickering. Use the Grid class  
> to snap them. Then depending on your project use Merge, Weld. You  
> should then have a very large amount of artefacts fixed, if not all.
>
> Fabrice
>
> Sent from an iPhone without Flash
>
> On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote:
>
> > I'm trying to make one or two walls curved, while the other walls
> > straight (yes from top view), but i can't seem to find a way to do it.
> > I found a fix for the flickering triangles. i found out after some
> > extensive googling that the issue is called "z fighting".. my issue
> > got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or
> > checking all sides/mesh and make sure bothsides isn't set to true
>
> > On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote:
> >> what's the curved wall problem? you mean, the "top view" of your room
> >> contains curves?
>
> >> to prevent flickering/disppearing triangles, you may try  
> >> FrustumClipping (I
> >> assume you're using RectangleClipping)
>
> >> On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]>  
> >> wrote:
> >>> Hi Jerome,
>
> >>> Thanks for responding! I did consider using a 3d app to make the
> >>> different room shapes, but I need the user to be able to modify the
> >>> dimensions (or the curvature of the rounded walls) , so I guess  
> >>> making
> >>> the meshes at runtime seem more sensible (and faster, performance
> >>> wise). The app wont need complex texturing anyway.
>
> >>> Any other suggestions, please do let me know..  A the moment I am
> >>> using skin extrude for the floor, and lineExtrusion for the walls..
> >>> looks right, but I notice some edges 'flicker'.  How does one  
> >>> prevent
> >>> that flickering/disappearing triangles behaviour (sorry, I don't  
> >>> know
> >>> how that behavior is called). Aside from that, I still have the  
> >>> curved
> >>> wall problem.. any help/suggestion is greatly appreciated. Thanks
>
> >>> FDD
>
> >>> On Jul 9, 6:49 am, elguapoloco  
> >>> <[email protected]>
> >>> wrote:
> >>>> The example I have seen using Extrusion were pretty complex. For a
> >>>> room like setup I would probably model it in a 3D App and then  
> >>>> import
> >>>> in Away3D. This will also allow you UV map your textures, bake the
> >>>> shadows and lighting, etc...
>
> >>>> ath.
>
> >>>> Jerome.

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