Hi Fabrice, Thank you for responding! I'm having some trouble using the Lathe and Path extrusion classes... can you please show me an example how I can generate a rounded wall? Much appreciated!
FDD On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote: > Lathe would allow the rounded walls, PathExtrusion as well (you can > test in Prefab and even export the data or meshes). > If you have the vertexes shared per point on 2 extrusions, due to > roundings, they might differ, causing a flickering. Use the Grid class > to snap them. Then depending on your project use Merge, Weld. You > should then have a very large amount of artefacts fixed, if not all. > > Fabrice > > Sent from an iPhone without Flash > > On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote: > > > I'm trying to make one or two walls curved, while the other walls > > straight (yes from top view), but i can't seem to find a way to do it. > > I found a fix for the flickering triangles. i found out after some > > extensive googling that the issue is called "z fighting".. my issue > > got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or > > checking all sides/mesh and make sure bothsides isn't set to true > > > On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote: > >> what's the curved wall problem? you mean, the "top view" of your room > >> contains curves? > > >> to prevent flickering/disppearing triangles, you may try > >> FrustumClipping (I > >> assume you're using RectangleClipping) > > >> On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]> > >> wrote: > >>> Hi Jerome, > > >>> Thanks for responding! I did consider using a 3d app to make the > >>> different room shapes, but I need the user to be able to modify the > >>> dimensions (or the curvature of the rounded walls) , so I guess > >>> making > >>> the meshes at runtime seem more sensible (and faster, performance > >>> wise). The app wont need complex texturing anyway. > > >>> Any other suggestions, please do let me know.. A the moment I am > >>> using skin extrude for the floor, and lineExtrusion for the walls.. > >>> looks right, but I notice some edges 'flicker'. How does one > >>> prevent > >>> that flickering/disappearing triangles behaviour (sorry, I don't > >>> know > >>> how that behavior is called). Aside from that, I still have the > >>> curved > >>> wall problem.. any help/suggestion is greatly appreciated. Thanks > > >>> FDD > > >>> On Jul 9, 6:49 am, elguapoloco > >>> <[email protected]> > >>> wrote: > >>>> The example I have seen using Extrusion were pretty complex. For a > >>>> room like setup I would probably model it in a 3D App and then > >>>> import > >>>> in Away3D. This will also allow you UV map your textures, bake the > >>>> shadows and lighting, etc... > > >>>> ath. > > >>>> Jerome.
