Look on tutorials pages, classes names/imports might be different for 3.5 version but principle remains same.

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On Jul 11, 2010, at 17:43, FDD <[email protected]> wrote:

Hi Fabrice,

Thank you for responding! I'm having some trouble using the Lathe and
Path extrusion classes... can you please show me an example how I can
generate a rounded wall?
Much appreciated!

FDD

On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote:
Lathe would allow the rounded walls, PathExtrusion as well (you can
test in Prefab and even export the data or meshes).
If you have the vertexes shared per point on 2 extrusions, due to
roundings, they might differ, causing a flickering. Use the Grid class
to snap them. Then depending on your project use Merge, Weld. You
should then have a very large amount of artefacts fixed, if not all.

Fabrice

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On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote:

I'm trying to make one or two walls curved, while the other walls
straight (yes from top view), but i can't seem to find a way to do it.
I found a fix for the flickering triangles. i found out after some
extensive googling that the issue is called "z fighting".. my issue
got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or
checking all sides/mesh and make sure bothsides isn't set to true

On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote:
what's the curved wall problem? you mean, the "top view" of your room
contains curves?

to prevent flickering/disppearing triangles, you may try
FrustumClipping (I
assume you're using RectangleClipping)

On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]>
wrote:
Hi Jerome,

Thanks for responding! I did consider using a 3d app to make the
different room shapes, but I need the user to be able to modify the
dimensions (or the curvature of the rounded walls) , so I guess
making
the meshes at runtime seem more sensible (and faster, performance
wise). The app wont need complex texturing anyway.

Any other suggestions, please do let me know..  A the moment I am
using skin extrude for the floor, and lineExtrusion for the walls..
looks right, but I notice some edges 'flicker'.  How does one
prevent
that flickering/disappearing triangles behaviour (sorry, I don't
know
how that behavior is called). Aside from that, I still have the
curved
wall problem.. any help/suggestion is greatly appreciated. Thanks

FDD

On Jul 9, 6:49 am, elguapoloco
<[email protected]>
wrote:
The example I have seen using Extrusion were pretty complex. For a
room like setup I would probably model it in a 3D App and then
import
in Away3D. This will also allow you UV map your textures, bake the
shadows and lighting, etc...

ath.

Jerome.

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