Will look into it, I hope it isn't too complicated. Thanks

On Jul 11, 9:24 am, Fabrice3D <[email protected]> wrote:
> Look on tutorials pages, classes names/imports might be different for  
> 3.5 version but principle remains same.
>
> Sent from an iPhone without Flash
>
> On Jul 11, 2010, at 17:43, FDD <[email protected]> wrote:
>
> > Hi Fabrice,
>
> > Thank you for responding! I'm having some trouble using the Lathe and
> > Path extrusion classes... can you please show me an example how I can
> > generate a rounded wall?
> > Much appreciated!
>
> > FDD
>
> > On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote:
> >> Lathe would allow the rounded walls, PathExtrusion as well (you can
> >> test in Prefab and even export the data or meshes).
> >> If you have the vertexes shared per point on 2 extrusions, due to
> >> roundings, they might differ, causing a flickering. Use the Grid  
> >> class
> >> to snap them. Then depending on your project use Merge, Weld. You
> >> should then have a very large amount of artefacts fixed, if not all.
>
> >> Fabrice
>
> >> Sent from an iPhone without Flash
>
> >> On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote:
>
> >>> I'm trying to make one or two walls curved, while the other walls
> >>> straight (yes from top view), but i can't seem to find a way to do  
> >>> it.
> >>> I found a fix for the flickering triangles. i found out after some
> >>> extensive googling that the issue is called "z fighting".. my issue
> >>> got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or
> >>> checking all sides/mesh and make sure bothsides isn't set to true
>
> >>> On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote:
> >>>> what's the curved wall problem? you mean, the "top view" of your  
> >>>> room
> >>>> contains curves?
>
> >>>> to prevent flickering/disppearing triangles, you may try
> >>>> FrustumClipping (I
> >>>> assume you're using RectangleClipping)
>
> >>>> On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]>
> >>>> wrote:
> >>>>> Hi Jerome,
>
> >>>>> Thanks for responding! I did consider using a 3d app to make the
> >>>>> different room shapes, but I need the user to be able to modify  
> >>>>> the
> >>>>> dimensions (or the curvature of the rounded walls) , so I guess
> >>>>> making
> >>>>> the meshes at runtime seem more sensible (and faster, performance
> >>>>> wise). The app wont need complex texturing anyway.
>
> >>>>> Any other suggestions, please do let me know..  A the moment I am
> >>>>> using skin extrude for the floor, and lineExtrusion for the  
> >>>>> walls..
> >>>>> looks right, but I notice some edges 'flicker'.  How does one
> >>>>> prevent
> >>>>> that flickering/disappearing triangles behaviour (sorry, I don't
> >>>>> know
> >>>>> how that behavior is called). Aside from that, I still have the
> >>>>> curved
> >>>>> wall problem.. any help/suggestion is greatly appreciated. Thanks
>
> >>>>> FDD
>
> >>>>> On Jul 9, 6:49 am, elguapoloco
> >>>>> <[email protected]>
> >>>>> wrote:
> >>>>>> The example I have seen using Extrusion were pretty complex.  
> >>>>>> For a
> >>>>>> room like setup I would probably model it in a 3D App and then
> >>>>>> import
> >>>>>> in Away3D. This will also allow you UV map your textures, bake  
> >>>>>> the
> >>>>>> shadows and lighting, etc...
>
> >>>>>> ath.
>
> >>>>>> Jerome.

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