Will look into it, I hope it isn't too complicated. Thanks
On Jul 11, 9:24 am, Fabrice3D <[email protected]> wrote: > Look on tutorials pages, classes names/imports might be different for > 3.5 version but principle remains same. > > Sent from an iPhone without Flash > > On Jul 11, 2010, at 17:43, FDD <[email protected]> wrote: > > > Hi Fabrice, > > > Thank you for responding! I'm having some trouble using the Lathe and > > Path extrusion classes... can you please show me an example how I can > > generate a rounded wall? > > Much appreciated! > > > FDD > > > On Jul 11, 4:58 am, Fabrice3D <[email protected]> wrote: > >> Lathe would allow the rounded walls, PathExtrusion as well (you can > >> test in Prefab and even export the data or meshes). > >> If you have the vertexes shared per point on 2 extrusions, due to > >> roundings, they might differ, causing a flickering. Use the Grid > >> class > >> to snap them. Then depending on your project use Merge, Weld. You > >> should then have a very large amount of artefacts fixed, if not all. > > >> Fabrice > > >> Sent from an iPhone without Flash > > >> On Jul 11, 2010, at 11:48, FDD <[email protected]> wrote: > > >>> I'm trying to make one or two walls curved, while the other walls > >>> straight (yes from top view), but i can't seem to find a way to do > >>> it. > >>> I found a fix for the flickering triangles. i found out after some > >>> extensive googling that the issue is called "z fighting".. my issue > >>> got fixed by either Renderer.CORRECT_Z_ORDER (slow performance), or > >>> checking all sides/mesh and make sure bothsides isn't set to true > > >>> On Jul 10, 11:05 pm, Rujia Liu <[email protected]> wrote: > >>>> what's the curved wall problem? you mean, the "top view" of your > >>>> room > >>>> contains curves? > > >>>> to prevent flickering/disppearing triangles, you may try > >>>> FrustumClipping (I > >>>> assume you're using RectangleClipping) > > >>>> On Sun, Jul 11, 2010 at 1:53 PM, FDD <[email protected]> > >>>> wrote: > >>>>> Hi Jerome, > > >>>>> Thanks for responding! I did consider using a 3d app to make the > >>>>> different room shapes, but I need the user to be able to modify > >>>>> the > >>>>> dimensions (or the curvature of the rounded walls) , so I guess > >>>>> making > >>>>> the meshes at runtime seem more sensible (and faster, performance > >>>>> wise). The app wont need complex texturing anyway. > > >>>>> Any other suggestions, please do let me know.. A the moment I am > >>>>> using skin extrude for the floor, and lineExtrusion for the > >>>>> walls.. > >>>>> looks right, but I notice some edges 'flicker'. How does one > >>>>> prevent > >>>>> that flickering/disappearing triangles behaviour (sorry, I don't > >>>>> know > >>>>> how that behavior is called). Aside from that, I still have the > >>>>> curved > >>>>> wall problem.. any help/suggestion is greatly appreciated. Thanks > > >>>>> FDD > > >>>>> On Jul 9, 6:49 am, elguapoloco > >>>>> <[email protected]> > >>>>> wrote: > >>>>>> The example I have seen using Extrusion were pretty complex. > >>>>>> For a > >>>>>> room like setup I would probably model it in a 3D App and then > >>>>>> import > >>>>>> in Away3D. This will also allow you UV map your textures, bake > >>>>>> the > >>>>>> shadows and lighting, etc... > > >>>>>> ath. > > >>>>>> Jerome.
