I made it once but with PV3D, the overall concept is the same.I remember
having a hard time to redefine local object axis directions for the wheels
in 3dsmax because I was getting for instance y rotation instead of x.Also
Katopz , being one of core dev team of JigLib ,sent me a few months ago an
example with the source of JCar but I suppose it was Lite version. I will
try to find it.If I don't ask him to send it once again.

Cheers

On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins <[email protected]>wrote:

> I've been trying to set up the rig with primitives( a cube, and 4
> cylinders) but I can't get the wheel or car to behave properly. the
> demos aren't really any help as I have no idea to the orientation of
> the vehicle / wheels, what is the up axis or what all wheel parameters
> do.
>
>
> Does anyone know how the following work? my car is width:4, height:2,
> depth:10.
>
> var wheelSideFriction:Number = 2;
> var wheelFwdFriction:Number = 2;
> var wheelTravel:Number = 3 ;
> var wheelRestingFrac:Number = 0.5;
> var wheelDampingFrac:Number = 0.5;
> var wheelNumRays:int = 1;
> chassis.mass ?
>
> I'm trying to get the springiness out of my car. Its very bouncy.
>
> Thanks
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
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[email protected]
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