I made it once but with PV3D, the overall concept is the same.I remember having a hard time to redefine local object axis directions for the wheels in 3dsmax because I was getting for instance y rotation instead of x.Also Katopz , being one of core dev team of JigLib ,sent me a few months ago an example with the source of JCar but I suppose it was Lite version. I will try to find it.If I don't ask him to send it once again.
Cheers On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins <[email protected]>wrote: > I've been trying to set up the rig with primitives( a cube, and 4 > cylinders) but I can't get the wheel or car to behave properly. the > demos aren't really any help as I have no idea to the orientation of > the vehicle / wheels, what is the up axis or what all wheel parameters > do. > > > Does anyone know how the following work? my car is width:4, height:2, > depth:10. > > var wheelSideFriction:Number = 2; > var wheelFwdFriction:Number = 2; > var wheelTravel:Number = 3 ; > var wheelRestingFrac:Number = 0.5; > var wheelDampingFrac:Number = 0.5; > var wheelNumRays:int = 1; > chassis.mass ? > > I'm trying to get the springiness out of my car. Its very bouncy. > > Thanks > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
