Well now I am back on the away3d jiglib and the car is somewhat stable. But it would still be really helpful if someone made a wikipage about the parameters. There are so many to change and they aren't public. I guess I'll just edit the library so I can change the properties with flex components. o well.
On Jul 26, 7:52 pm, Stephen Hopkins <[email protected]> wrote: > I might just use shawn's link and make my own JCar rig since I will > actually know how it works. > > I used the same dimensions as the demo for my chassis(cube). The only > thing different is the mesh, and the demo is away3dlite. I am unable > to compile and run the code katopz posted. When setting up the car, > the getChildByName returns null for the all of the wheels. Also, the > away3dlite demo has the wheels/acceleration wrong I think. When you > move it, its driving as if its going backwards or steering from the > back. Maybe its because of the negative yUp. Everything seems to be > backwards in away3dlite fp10. I tried creating the primitive car in > away3dlite too and it also moved backwards/turned right instead of > left. > > On Jul 26, 2:08 pm, Shawn <[email protected]> wrote: > > > > > This site might help: > > >http://regedit.gamedev.pl/Mirror/CarPhysicsfor Games/Car Physics for > > Games.html > > <http://regedit.gamedev.pl/Mirror/Car%20Physics%20for%20Games/Car > > %20Physics%20for%20Games.html> > > > He has a nice explanation of stuff and some values from real cars. > > > On Jul 26, 1:36 pm, Michael Iv <[email protected]> wrote: > > > > May be because your car form and dimensions are different from the demo > > > car? > > > > On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins > > > <[email protected]>wrote: > > > > > It would be nice if the wheel parameters were not private or had > > > > setters. It is very slow to not be able to change them while running > > > > the demo. Does the mesh of the car matter if you set the sideLengths > > > > manually? I've tried copying the exact same settings from the > > > > away3dlite demo and my car does not behave similarly at all > > > > > On Jul 25, 5:57 pm, katopz <[email protected]> wrote: > > > > > try tuneup car params there if you have time to waste and still feel > > > > > fun > > > > for > > > > > that, or continue modify from working demo if you want to finish your > > > > > job > > > > > for money ;) > > > > > > just like tuneup real car, it's not easy and learn by modify working > > > > > one > > > > is > > > > > nearly best practice/shortcut (for me) > > > > > > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote: > > > > > > > Have you played around with mass and dumping of the car? This is > > > > > > always > > > > a > > > > > > problem to finetune all those params > > > > > > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins < > > > > [email protected]>wrote: > > > > > > >> Well I got it working now but I can't get it as stable as the one > > > > > >> as > > > > > >> in the demo. Mine is bouncy even when its not moving and flips over > > > > > >> easily. What should I be changing to fix this > > > > > > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote: > > > > > >> > Katopz, thanks, I could not find it . > > > > > > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote: > > > > > >> > > demo > > > > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/. > > > > > >> .. > > > > > > >> > > src > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example. > > > > > >> .. > > > > > > >> > > assets > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e. > > > > > >> .. > > > > > >> > > < > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...> > > > > > >> > > hth ;) > > > > > > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> > > > > > >> > > wrote: > > > > > > >> > >> I made it once but with PV3D, the overall concept is the > > > > > >> > >> same.I > > > > > >> remember > > > > > >> > >> having a hard time to redefine local object axis directions > > > > > >> > >> for > > > > the > > > > > >> wheels > > > > > >> > >> in 3dsmax because I was getting for instance y rotation > > > > > >> > >> instead > > > > of > > > > > >> x.Also > > > > > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few > > > > months > > > > > >> ago an > > > > > >> > >> example with the source of JCar but I suppose it was Lite > > > > version. I > > > > > >> will > > > > > >> > >> try to find it.If I don't ask him to send it once again. > > > > > > >> > >> Cheers > > > > > > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins < > > > > > >> [email protected]>wrote: > > > > > > >> > >>> I've been trying to set up the rig with primitives( a cube, > > > > > >> > >>> and > > > > 4 > > > > > >> > >>> cylinders) but I can't get the wheel or car to behave > > > > > >> > >>> properly. > > > > the > > > > > >> > >>> demos aren't really any help as I have no idea to the > > > > orientation of > > > > > >> > >>> the vehicle / wheels, what is the up axis or what all wheel > > > > > >> parameters > > > > > >> > >>> do. > > > > > > >> > >>> Does anyone know how the following work? my car is width:4, > > > > > >> height:2, > > > > > >> > >>> depth:10. > > > > > > >> > >>> var wheelSideFriction:Number = 2; > > > > > >> > >>> var wheelFwdFriction:Number = 2; > > > > > >> > >>> var wheelTravel:Number = 3 ; > > > > > >> > >>> var wheelRestingFrac:Number = 0.5; > > > > > >> > >>> var wheelDampingFrac:Number = 0.5; > > > > > >> > >>> var wheelNumRays:int = 1; > > > > > >> > >>> chassis.mass ? > > > > > > >> > >>> I'm trying to get the springiness out of my car. Its very > > > > bouncy. > > > > > > >> > >>> Thanks > > > > > > >> > >> -- > > > > > >> > >> Michael Ivanov ,Programmer > > > > > >> > >> Neurotech Solutions Ltd. > > > > > >> > >> Flex|Air |3D|Unity| > > > > > >> > >>www.neurotechresearch.com > > > > > >> > >>http://blog.alladvanced.net > > > > > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >> > >> Tel:054-4962254 > > > > > >> > >> [email protected] > > > > > >> > >> [email protected] > > > > > > >> > > -- > > > > > >> > > Regards > > > > > >> > > ----------------------------------------------------------- > > > > > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > >> > > Away3DLite and JigLibFlash Developer Team > > > > > > >> > -- > > > > > >> > Michael Ivanov ,Programmer > > > > > >> > Neurotech Solutions Ltd. > > > > > >> > Flex|Air > > > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > > > >>www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >> > Tel:054-4962254 > > > > > >> > [email protected] > > > > > >> > [email protected] > > > > > > > -- > > > > > > Michael Ivanov ,Programmer > > > > > > Neurotech Solutions Ltd. > > > > > > Flex|Air |3D|Unity| > > > > > >www.neurotechresearch.com > > > > > >http://blog.alladvanced.net > > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > Tel:054-4962254 > > > > > > [email protected] > > > > > > [email protected] > > > > > > -- > > > > > Regards > > > > > ----------------------------------------------------------- > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > Away3DLite and JigLibFlash Developer Team > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > Tel:054-4962254 > > > [email protected] > > > [email protected] On Jul 26, 7:52 pm, Stephen Hopkins <[email protected]> wrote: > I might just use shawn's link and make my own JCar rig since I will > actually know how it works. > > I used the same dimensions as the demo for my chassis(cube). The only > thing different is the mesh, and the demo is away3dlite. I am unable > to compile and run the code katopz posted. When setting up the car, > the getChildByName returns null for the all of the wheels. Also, the > away3dlite demo has the wheels/acceleration wrong I think. When you > move it, its driving as if its going backwards or steering from the > back. Maybe its because of the negative yUp. Everything seems to be > backwards in away3dlite fp10. I tried creating the primitive car in > away3dlite too and it also moved backwards/turned right instead of > left. > > On Jul 26, 2:08 pm, Shawn <[email protected]> wrote: > > > > > This site might help: > > >http://regedit.gamedev.pl/Mirror/CarPhysicsfor Games/Car Physics for > > Games.html > > <http://regedit.gamedev.pl/Mirror/Car%20Physics%20for%20Games/Car > > %20Physics%20for%20Games.html> > > > He has a nice explanation of stuff and some values from real cars. > > > On Jul 26, 1:36 pm, Michael Iv <[email protected]> wrote: > > > > May be because your car form and dimensions are different from the demo > > > car? > > > > On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins > > > <[email protected]>wrote: > > > > > It would be nice if the wheel parameters were not private or had > > > > setters. It is very slow to not be able to change them while running > > > > the demo. Does the mesh of the car matter if you set the sideLengths > > > > manually? I've tried copying the exact same settings from the > > > > away3dlite demo and my car does not behave similarly at all > > > > > On Jul 25, 5:57 pm, katopz <[email protected]> wrote: > > > > > try tuneup car params there if you have time to waste and still feel > > > > > fun > > > > for > > > > > that, or continue modify from working demo if you want to finish your > > > > > job > > > > > for money ;) > > > > > > just like tuneup real car, it's not easy and learn by modify working > > > > > one > > > > is > > > > > nearly best practice/shortcut (for me) > > > > > > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote: > > > > > > > Have you played around with mass and dumping of the car? This is > > > > > > always > > > > a > > > > > > problem to finetune all those params > > > > > > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins < > > > > [email protected]>wrote: > > > > > > >> Well I got it working now but I can't get it as stable as the one > > > > > >> as > > > > > >> in the demo. Mine is bouncy even when its not moving and flips over > > > > > >> easily. What should I be changing to fix this > > > > > > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote: > > > > > >> > Katopz, thanks, I could not find it . > > > > > > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote: > > > > > >> > > demo > > > > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/. > > > > > >> .. > > > > > > >> > > src > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example. > > > > > >> .. > > > > > > >> > > assets > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e. > > > > > >> .. > > > > > >> > > < > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...> > > > > > >> > > hth ;) > > > > > > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> > > > > > >> > > wrote: > > > > > > >> > >> I made it once but with PV3D, the overall concept is the > > > > > >> > >> same.I > > > > > >> remember > > > > > >> > >> having a hard time to redefine local object axis directions > > > > > >> > >> for > > > > the > > > > > >> wheels > > > > > >> > >> in 3dsmax because I was getting for instance y rotation > > > > > >> > >> instead > > > > of > > > > > >> x.Also > > > > > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few > > > > months > > > > > >> ago an > > > > > >> > >> example with the source of JCar but I suppose it was Lite > > > > version. I > > > > > >> will > > > > > >> > >> try to find it.If I don't ask him to send it once again. > > > > > > >> > >> Cheers > > > > > > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins < > > > > > >> [email protected]>wrote: > > > > > > >> > >>> I've been trying to set up the rig with primitives( a cube, > > > > > >> > >>> and > > > > 4 > > > > > >> > >>> cylinders) but I can't get the wheel or car to behave > > > > > >> > >>> properly. > > > > the > > > > > >> > >>> demos aren't really any help as I have no idea to the > > > > orientation of > > > > > >> > >>> the vehicle / wheels, what is the up axis or what all wheel > > > > > >> parameters > > > > > >> > >>> do. > > > > > > >> > >>> Does anyone know how the following work? my car is width:4, > > > > > >> height:2, > > > > > >> > >>> depth:10. > > > > > > >> > >>> var wheelSideFriction:Number = 2; > > > > > >> > >>> var wheelFwdFriction:Number = 2; > > > > > >> > >>> var wheelTravel:Number = 3 ; > > > > > >> > >>> var wheelRestingFrac:Number = 0.5; > > > > > >> > >>> var wheelDampingFrac:Number = 0.5; > > > > > >> > >>> var wheelNumRays:int = 1; > > > > > >> > >>> chassis.mass ? > > > > > > >> > >>> I'm trying to get the springiness out of my car. Its very > > > > bouncy. > > > > > > >> > >>> Thanks > > > > > > >> > >> -- > > > > > >> > >> Michael Ivanov ,Programmer > > > > > >> > >> Neurotech Solutions Ltd. > > > > > >> > >> Flex|Air |3D|Unity| > > > > > >> > >>www.neurotechresearch.com > > > > > >> > >>http://blog.alladvanced.net > > > > > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >> > >> Tel:054-4962254 > > > > > >> > >> [email protected] > > > > > >> > >> [email protected] > > > > > > >> > > -- > > > > > >> > > Regards > > > > > >> > > ----------------------------------------------------------- > > > > > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > >> > > Away3DLite and JigLibFlash Developer Team > > > > > > >> > -- > > > > > >> > Michael Ivanov ,Programmer > > > > > >> > Neurotech Solutions Ltd. > > > > > >> > Flex|Air > > > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > > > >>www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > >> > Tel:054-4962254 > > > > > >> > [email protected] > > > > > >> > [email protected] > > > > > > > -- > > > > > > Michael Ivanov ,Programmer > > > > > > Neurotech Solutions Ltd. > > > > > > Flex|Air |3D|Unity| > > > > > >www.neurotechresearch.com > > > > > >http://blog.alladvanced.net > > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > Tel:054-4962254 > > > > > > [email protected] > > > > > > [email protected] > > > > > > -- > > > > > Regards > > > > > ----------------------------------------------------------- > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > Away3DLite and JigLibFlash Developer Team > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > Tel:054-4962254 > > > [email protected] > > > [email protected]
