Well now I am back on the away3d jiglib and the car is somewhat
stable. But it would still be really helpful if someone made a
wikipage about the parameters. There are so many to change and they
aren't public. I guess I'll just edit the library so I can change the
properties with flex components. o well.

On Jul 26, 7:52 pm, Stephen Hopkins <[email protected]> wrote:
> I might just use shawn's link and make my own JCar rig since I will
> actually know how it works.
>
> I used the same dimensions as the demo for my chassis(cube). The only
> thing different is the mesh, and the demo is away3dlite. I am unable
> to compile and run the code katopz posted. When setting up the car,
> the getChildByName returns null for the all of the wheels. Also, the
> away3dlite demo has the wheels/acceleration wrong I think. When you
> move it, its driving as if its going backwards or steering from the
> back. Maybe its because of the negative yUp. Everything seems to be
> backwards in away3dlite fp10. I tried creating the primitive car in
> away3dlite too and it also moved backwards/turned right instead of
> left.
>
> On Jul 26, 2:08 pm, Shawn <[email protected]> wrote:
>
>
>
> > This site might help:
>
> >http://regedit.gamedev.pl/Mirror/CarPhysicsfor Games/Car Physics for
> > Games.html
> > <http://regedit.gamedev.pl/Mirror/Car%20Physics%20for%20Games/Car
> > %20Physics%20for%20Games.html>
>
> > He has a nice explanation of stuff and some values from real cars.
>
> > On Jul 26, 1:36 pm, Michael Iv <[email protected]> wrote:
>
> > > May be because your car form and dimensions are different from the demo 
> > > car?
>
> > > On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins 
> > > <[email protected]>wrote:
>
> > > > It would be nice if the wheel parameters were not private or had
> > > > setters. It is very slow to not be able to change them while running
> > > > the demo. Does the mesh of the car matter if you set the sideLengths
> > > > manually? I've tried copying the exact same settings from the
> > > > away3dlite demo and my car does not behave similarly at all
>
> > > > On Jul 25, 5:57 pm, katopz <[email protected]> wrote:
> > > > > try tuneup car params there if you have time to waste and still feel 
> > > > > fun
> > > > for
> > > > > that, or continue modify from working demo if you want to finish your 
> > > > > job
> > > > > for money ;)
>
> > > > > just like tuneup real car, it's not easy and learn by modify working 
> > > > > one
> > > > is
> > > > > nearly best practice/shortcut (for me)
>
> > > > > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote:
>
> > > > > > Have you played around with mass and dumping of the car? This is 
> > > > > > always
> > > > a
> > > > > > problem to finetune all those params
>
> > > > > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins <
> > > > [email protected]>wrote:
>
> > > > > >> Well I got it working now but I can't get it as stable as the one 
> > > > > >> as
> > > > > >> in the demo. Mine is bouncy even when its not moving and flips over
> > > > > >> easily. What should I be changing to fix this
>
> > > > > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote:
> > > > > >> > Katopz, thanks, I could not find it .
>
> > > > > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote:
> > > > > >> > > demo
>
> > > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/.
> > > > > >> ..
>
> > > > > >> > > src
>
> > > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example.
> > > > > >> ..
>
> > > > > >> > > assets
>
> > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e.
> > > > > >> ..
> > > > > >> > > <
>
> > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...>
> > > > > >> > > hth ;)
>
> > > > > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> 
> > > > > >> > > wrote:
>
> > > > > >> > >> I made it once but with PV3D, the overall concept is the 
> > > > > >> > >> same.I
> > > > > >> remember
> > > > > >> > >> having a hard time to redefine local object axis directions 
> > > > > >> > >> for
> > > > the
> > > > > >> wheels
> > > > > >> > >> in 3dsmax because I was getting for instance y rotation 
> > > > > >> > >> instead
> > > > of
> > > > > >> x.Also
> > > > > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few
> > > > months
> > > > > >> ago an
> > > > > >> > >> example with the source of JCar but I suppose it was Lite
> > > > version. I
> > > > > >> will
> > > > > >> > >> try to find it.If I don't ask him to send it once again.
>
> > > > > >> > >> Cheers
>
> > > > > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins <
> > > > > >> [email protected]>wrote:
>
> > > > > >> > >>> I've been trying to set up the rig with primitives( a cube, 
> > > > > >> > >>> and
> > > > 4
> > > > > >> > >>> cylinders) but I can't get the wheel or car to behave 
> > > > > >> > >>> properly.
> > > > the
> > > > > >> > >>> demos aren't really any help as I have no idea to the
> > > > orientation of
> > > > > >> > >>> the vehicle / wheels, what is the up axis or what all wheel
> > > > > >> parameters
> > > > > >> > >>> do.
>
> > > > > >> > >>> Does anyone know how the following work? my car is width:4,
> > > > > >> height:2,
> > > > > >> > >>> depth:10.
>
> > > > > >> > >>> var wheelSideFriction:Number = 2;
> > > > > >> > >>> var wheelFwdFriction:Number = 2;
> > > > > >> > >>> var wheelTravel:Number = 3 ;
> > > > > >> > >>> var wheelRestingFrac:Number = 0.5;
> > > > > >> > >>> var wheelDampingFrac:Number = 0.5;
> > > > > >> > >>> var wheelNumRays:int = 1;
> > > > > >> > >>> chassis.mass ?
>
> > > > > >> > >>> I'm trying to get the springiness out of my car. Its very
> > > > bouncy.
>
> > > > > >> > >>> Thanks
>
> > > > > >> > >> --
> > > > > >> > >> Michael Ivanov ,Programmer
> > > > > >> > >> Neurotech Solutions Ltd.
> > > > > >> > >> Flex|Air |3D|Unity|
> > > > > >> > >>www.neurotechresearch.com
> > > > > >> > >>http://blog.alladvanced.net
> > > > > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > >> > >> Tel:054-4962254
> > > > > >> > >> [email protected]
> > > > > >> > >> [email protected]
>
> > > > > >> > > --
> > > > > >> > > Regards
> > > > > >> > > -----------------------------------------------------------
> > > > > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > >> > > Away3DLite and JigLibFlash Developer Team
>
> > > > > >> > --
> > > > > >> > Michael Ivanov ,Programmer
> > > > > >> > Neurotech Solutions Ltd.
> > > > > >> > Flex|Air
> > > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > >> > Tel:054-4962254
> > > > > >> > [email protected]
> > > > > >> > [email protected]
>
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air |3D|Unity|
> > > > > >www.neurotechresearch.com
> > > > > >http://blog.alladvanced.net
> > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]
>
> > > > > --
> > > > > Regards
> > > > > -----------------------------------------------------------
> > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > Away3DLite and JigLibFlash Developer Team
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air 
> > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]

On Jul 26, 7:52 pm, Stephen Hopkins <[email protected]> wrote:
> I might just use shawn's link and make my own JCar rig since I will
> actually know how it works.
>
> I used the same dimensions as the demo for my chassis(cube). The only
> thing different is the mesh, and the demo is away3dlite. I am unable
> to compile and run the code katopz posted. When setting up the car,
> the getChildByName returns null for the all of the wheels. Also, the
> away3dlite demo has the wheels/acceleration wrong I think. When you
> move it, its driving as if its going backwards or steering from the
> back. Maybe its because of the negative yUp. Everything seems to be
> backwards in away3dlite fp10. I tried creating the primitive car in
> away3dlite too and it also moved backwards/turned right instead of
> left.
>
> On Jul 26, 2:08 pm, Shawn <[email protected]> wrote:
>
>
>
> > This site might help:
>
> >http://regedit.gamedev.pl/Mirror/CarPhysicsfor Games/Car Physics for
> > Games.html
> > <http://regedit.gamedev.pl/Mirror/Car%20Physics%20for%20Games/Car
> > %20Physics%20for%20Games.html>
>
> > He has a nice explanation of stuff and some values from real cars.
>
> > On Jul 26, 1:36 pm, Michael Iv <[email protected]> wrote:
>
> > > May be because your car form and dimensions are different from the demo 
> > > car?
>
> > > On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins 
> > > <[email protected]>wrote:
>
> > > > It would be nice if the wheel parameters were not private or had
> > > > setters. It is very slow to not be able to change them while running
> > > > the demo. Does the mesh of the car matter if you set the sideLengths
> > > > manually? I've tried copying the exact same settings from the
> > > > away3dlite demo and my car does not behave similarly at all
>
> > > > On Jul 25, 5:57 pm, katopz <[email protected]> wrote:
> > > > > try tuneup car params there if you have time to waste and still feel 
> > > > > fun
> > > > for
> > > > > that, or continue modify from working demo if you want to finish your 
> > > > > job
> > > > > for money ;)
>
> > > > > just like tuneup real car, it's not easy and learn by modify working 
> > > > > one
> > > > is
> > > > > nearly best practice/shortcut (for me)
>
> > > > > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote:
>
> > > > > > Have you played around with mass and dumping of the car? This is 
> > > > > > always
> > > > a
> > > > > > problem to finetune all those params
>
> > > > > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins <
> > > > [email protected]>wrote:
>
> > > > > >> Well I got it working now but I can't get it as stable as the one 
> > > > > >> as
> > > > > >> in the demo. Mine is bouncy even when its not moving and flips over
> > > > > >> easily. What should I be changing to fix this
>
> > > > > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote:
> > > > > >> > Katopz, thanks, I could not find it .
>
> > > > > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote:
> > > > > >> > > demo
>
> > > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/.
> > > > > >> ..
>
> > > > > >> > > src
>
> > > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example.
> > > > > >> ..
>
> > > > > >> > > assets
>
> > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e.
> > > > > >> ..
> > > > > >> > > <
>
> > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...>
> > > > > >> > > hth ;)
>
> > > > > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> 
> > > > > >> > > wrote:
>
> > > > > >> > >> I made it once but with PV3D, the overall concept is the 
> > > > > >> > >> same.I
> > > > > >> remember
> > > > > >> > >> having a hard time to redefine local object axis directions 
> > > > > >> > >> for
> > > > the
> > > > > >> wheels
> > > > > >> > >> in 3dsmax because I was getting for instance y rotation 
> > > > > >> > >> instead
> > > > of
> > > > > >> x.Also
> > > > > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few
> > > > months
> > > > > >> ago an
> > > > > >> > >> example with the source of JCar but I suppose it was Lite
> > > > version. I
> > > > > >> will
> > > > > >> > >> try to find it.If I don't ask him to send it once again.
>
> > > > > >> > >> Cheers
>
> > > > > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins <
> > > > > >> [email protected]>wrote:
>
> > > > > >> > >>> I've been trying to set up the rig with primitives( a cube, 
> > > > > >> > >>> and
> > > > 4
> > > > > >> > >>> cylinders) but I can't get the wheel or car to behave 
> > > > > >> > >>> properly.
> > > > the
> > > > > >> > >>> demos aren't really any help as I have no idea to the
> > > > orientation of
> > > > > >> > >>> the vehicle / wheels, what is the up axis or what all wheel
> > > > > >> parameters
> > > > > >> > >>> do.
>
> > > > > >> > >>> Does anyone know how the following work? my car is width:4,
> > > > > >> height:2,
> > > > > >> > >>> depth:10.
>
> > > > > >> > >>> var wheelSideFriction:Number = 2;
> > > > > >> > >>> var wheelFwdFriction:Number = 2;
> > > > > >> > >>> var wheelTravel:Number = 3 ;
> > > > > >> > >>> var wheelRestingFrac:Number = 0.5;
> > > > > >> > >>> var wheelDampingFrac:Number = 0.5;
> > > > > >> > >>> var wheelNumRays:int = 1;
> > > > > >> > >>> chassis.mass ?
>
> > > > > >> > >>> I'm trying to get the springiness out of my car. Its very
> > > > bouncy.
>
> > > > > >> > >>> Thanks
>
> > > > > >> > >> --
> > > > > >> > >> Michael Ivanov ,Programmer
> > > > > >> > >> Neurotech Solutions Ltd.
> > > > > >> > >> Flex|Air |3D|Unity|
> > > > > >> > >>www.neurotechresearch.com
> > > > > >> > >>http://blog.alladvanced.net
> > > > > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > >> > >> Tel:054-4962254
> > > > > >> > >> [email protected]
> > > > > >> > >> [email protected]
>
> > > > > >> > > --
> > > > > >> > > Regards
> > > > > >> > > -----------------------------------------------------------
> > > > > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > >> > > Away3DLite and JigLibFlash Developer Team
>
> > > > > >> > --
> > > > > >> > Michael Ivanov ,Programmer
> > > > > >> > Neurotech Solutions Ltd.
> > > > > >> > Flex|Air
> > > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > >> > Tel:054-4962254
> > > > > >> > [email protected]
> > > > > >> > [email protected]
>
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air |3D|Unity|
> > > > > >www.neurotechresearch.com
> > > > > >http://blog.alladvanced.net
> > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]
>
> > > > > --
> > > > > Regards
> > > > > -----------------------------------------------------------
> > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > Away3DLite and JigLibFlash Developer Team
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air 
> > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]

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