May be because your car form and dimensions are different from the demo car?

On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins <[email protected]>wrote:

> It would be nice if the wheel parameters were not private or had
> setters. It is very slow to not be able to change them while running
> the demo. Does the mesh of the car matter if you set the sideLengths
> manually? I've tried copying the exact same settings from the
> away3dlite demo and my car does not behave similarly at all
>
> On Jul 25, 5:57 pm, katopz <[email protected]> wrote:
> > try tuneup car params there if you have time to waste and still feel fun
> for
> > that, or continue modify from working demo if you want to finish your job
> > for money ;)
> >
> > just like tuneup real car, it's not easy and learn by modify working one
> is
> > nearly best practice/shortcut (for me)
> >
> > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote:
> >
> >
> >
> >
> >
> > > Have you played around with mass and dumping of the car? This is always
> a
> > > problem to finetune all those params
> >
> > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins <
> [email protected]>wrote:
> >
> > >> Well I got it working now but I can't get it as stable as the one as
> > >> in the demo. Mine is bouncy even when its not moving and flips over
> > >> easily. What should I be changing to fix this
> >
> > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote:
> > >> > Katopz, thanks, I could not find it .
> >
> > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote:
> > >> > > demo
> >
> > >> > >
> http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/.
> > >> ..
> >
> > >> > > src
> >
> > >> > >
> http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example.
> > >> ..
> >
> > >> > > assets
> >
> > >> > >
> http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e.
> > >> ..
> > >> > > <
> > >>
> http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...>
> > >> > > hth ;)
> >
> > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> wrote:
> >
> > >> > >> I made it once but with PV3D, the overall concept is the same.I
> > >> remember
> > >> > >> having a hard time to redefine local object axis directions for
> the
> > >> wheels
> > >> > >> in 3dsmax because I was getting for instance y rotation instead
> of
> > >> x.Also
> > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few
> months
> > >> ago an
> > >> > >> example with the source of JCar but I suppose it was Lite
> version. I
> > >> will
> > >> > >> try to find it.If I don't ask him to send it once again.
> >
> > >> > >> Cheers
> >
> > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins <
> > >> [email protected]>wrote:
> >
> > >> > >>> I've been trying to set up the rig with primitives( a cube, and
> 4
> > >> > >>> cylinders) but I can't get the wheel or car to behave properly.
> the
> > >> > >>> demos aren't really any help as I have no idea to the
> orientation of
> > >> > >>> the vehicle / wheels, what is the up axis or what all wheel
> > >> parameters
> > >> > >>> do.
> >
> > >> > >>> Does anyone know how the following work? my car is width:4,
> > >> height:2,
> > >> > >>> depth:10.
> >
> > >> > >>> var wheelSideFriction:Number = 2;
> > >> > >>> var wheelFwdFriction:Number = 2;
> > >> > >>> var wheelTravel:Number = 3 ;
> > >> > >>> var wheelRestingFrac:Number = 0.5;
> > >> > >>> var wheelDampingFrac:Number = 0.5;
> > >> > >>> var wheelNumRays:int = 1;
> > >> > >>> chassis.mass ?
> >
> > >> > >>> I'm trying to get the springiness out of my car. Its very
> bouncy.
> >
> > >> > >>> Thanks
> >
> > >> > >> --
> > >> > >> Michael Ivanov ,Programmer
> > >> > >> Neurotech Solutions Ltd.
> > >> > >> Flex|Air |3D|Unity|
> > >> > >>www.neurotechresearch.com
> > >> > >>http://blog.alladvanced.net
> > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >> > >> Tel:054-4962254
> > >> > >> [email protected]
> > >> > >> [email protected]
> >
> > >> > > --
> > >> > > Regards
> > >> > > -----------------------------------------------------------
> > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > >> > > Away3DLite and JigLibFlash Developer Team
> >
> > >> > --
> > >> > Michael Ivanov ,Programmer
> > >> > Neurotech Solutions Ltd.
> > >> > Flex|Air
> > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > >> > Tel:054-4962254
> > >> > [email protected]
> > >> > [email protected]
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
> >
> > --
> > Regards
> > -----------------------------------------------------------
> > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > Away3DLite and JigLibFlash Developer Team
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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