May be because your car form and dimensions are different from the demo car?
On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins <[email protected]>wrote: > It would be nice if the wheel parameters were not private or had > setters. It is very slow to not be able to change them while running > the demo. Does the mesh of the car matter if you set the sideLengths > manually? I've tried copying the exact same settings from the > away3dlite demo and my car does not behave similarly at all > > On Jul 25, 5:57 pm, katopz <[email protected]> wrote: > > try tuneup car params there if you have time to waste and still feel fun > for > > that, or continue modify from working demo if you want to finish your job > > for money ;) > > > > just like tuneup real car, it's not easy and learn by modify working one > is > > nearly best practice/shortcut (for me) > > > > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote: > > > > > > > > > > > > > Have you played around with mass and dumping of the car? This is always > a > > > problem to finetune all those params > > > > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins < > [email protected]>wrote: > > > > >> Well I got it working now but I can't get it as stable as the one as > > >> in the demo. Mine is bouncy even when its not moving and flips over > > >> easily. What should I be changing to fix this > > > > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote: > > >> > Katopz, thanks, I could not find it . > > > > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote: > > >> > > demo > > > > >> > > > http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/. > > >> .. > > > > >> > > src > > > > >> > > > http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example. > > >> .. > > > > >> > > assets > > > > >> > > > http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e. > > >> .. > > >> > > < > > >> > http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...> > > >> > > hth ;) > > > > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> wrote: > > > > >> > >> I made it once but with PV3D, the overall concept is the same.I > > >> remember > > >> > >> having a hard time to redefine local object axis directions for > the > > >> wheels > > >> > >> in 3dsmax because I was getting for instance y rotation instead > of > > >> x.Also > > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few > months > > >> ago an > > >> > >> example with the source of JCar but I suppose it was Lite > version. I > > >> will > > >> > >> try to find it.If I don't ask him to send it once again. > > > > >> > >> Cheers > > > > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins < > > >> [email protected]>wrote: > > > > >> > >>> I've been trying to set up the rig with primitives( a cube, and > 4 > > >> > >>> cylinders) but I can't get the wheel or car to behave properly. > the > > >> > >>> demos aren't really any help as I have no idea to the > orientation of > > >> > >>> the vehicle / wheels, what is the up axis or what all wheel > > >> parameters > > >> > >>> do. > > > > >> > >>> Does anyone know how the following work? my car is width:4, > > >> height:2, > > >> > >>> depth:10. > > > > >> > >>> var wheelSideFriction:Number = 2; > > >> > >>> var wheelFwdFriction:Number = 2; > > >> > >>> var wheelTravel:Number = 3 ; > > >> > >>> var wheelRestingFrac:Number = 0.5; > > >> > >>> var wheelDampingFrac:Number = 0.5; > > >> > >>> var wheelNumRays:int = 1; > > >> > >>> chassis.mass ? > > > > >> > >>> I'm trying to get the springiness out of my car. Its very > bouncy. > > > > >> > >>> Thanks > > > > >> > >> -- > > >> > >> Michael Ivanov ,Programmer > > >> > >> Neurotech Solutions Ltd. > > >> > >> Flex|Air |3D|Unity| > > >> > >>www.neurotechresearch.com > > >> > >>http://blog.alladvanced.net > > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > >> > >> Tel:054-4962254 > > >> > >> [email protected] > > >> > >> [email protected] > > > > >> > > -- > > >> > > Regards > > >> > > ----------------------------------------------------------- > > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > >> > > Away3DLite and JigLibFlash Developer Team > > > > >> > -- > > >> > Michael Ivanov ,Programmer > > >> > Neurotech Solutions Ltd. > > >> > Flex|Air > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > >>www.meetup.com/GO3D-Games-Opensource-3D/ > > >> > Tel:054-4962254 > > >> > [email protected] > > >> > [email protected] > > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > >http://blog.alladvanced.net > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > > > -- > > Regards > > ----------------------------------------------------------- > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > Away3DLite and JigLibFlash Developer Team > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
