Have you played around with mass and dumping of the car? This is always a problem to finetune all those params
On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins <[email protected]>wrote: > Well I got it working now but I can't get it as stable as the one as > in the demo. Mine is bouncy even when its not moving and flips over > easily. What should I be changing to fix this > > On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote: > > Katopz, thanks, I could not find it . > > > > > > > > > > > > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote: > > > demo > > > > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/. > .. > > > > > src > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example. > .. > > > > > assets > > > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e. > .. > > > < > http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...> > > > hth ;) > > > > > On 25 July 2010 16:10, Michael Iv <[email protected]> wrote: > > > > >> I made it once but with PV3D, the overall concept is the same.I > remember > > >> having a hard time to redefine local object axis directions for the > wheels > > >> in 3dsmax because I was getting for instance y rotation instead of > x.Also > > >> Katopz , being one of core dev team of JigLib ,sent me a few months > ago an > > >> example with the source of JCar but I suppose it was Lite version. I > will > > >> try to find it.If I don't ask him to send it once again. > > > > >> Cheers > > > > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins < > [email protected]>wrote: > > > > >>> I've been trying to set up the rig with primitives( a cube, and 4 > > >>> cylinders) but I can't get the wheel or car to behave properly. the > > >>> demos aren't really any help as I have no idea to the orientation of > > >>> the vehicle / wheels, what is the up axis or what all wheel > parameters > > >>> do. > > > > >>> Does anyone know how the following work? my car is width:4, height:2, > > >>> depth:10. > > > > >>> var wheelSideFriction:Number = 2; > > >>> var wheelFwdFriction:Number = 2; > > >>> var wheelTravel:Number = 3 ; > > >>> var wheelRestingFrac:Number = 0.5; > > >>> var wheelDampingFrac:Number = 0.5; > > >>> var wheelNumRays:int = 1; > > >>> chassis.mass ? > > > > >>> I'm trying to get the springiness out of my car. Its very bouncy. > > > > >>> Thanks > > > > >> -- > > >> Michael Ivanov ,Programmer > > >> Neurotech Solutions Ltd. > > >> Flex|Air |3D|Unity| > > >>www.neurotechresearch.com > > >>http://blog.alladvanced.net > > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > >> Tel:054-4962254 > > >> [email protected] > > >> [email protected] > > > > > -- > > > Regards > > > ----------------------------------------------------------- > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > Away3DLite and JigLibFlash Developer Team > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
