Have you played around with mass and dumping of the car? This is always a
problem to finetune all those params

On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins <[email protected]>wrote:

> Well I got it working now but I can't get it as stable as the one as
> in the demo. Mine is bouncy even when its not moving and flips over
> easily. What should I be changing to fix this
>
> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote:
> > Katopz, thanks, I could not find it .
> >
> >
> >
> >
> >
> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote:
> > > demo
> >
> > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/.
> ..
> >
> > > src
> >
> > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example.
> ..
> >
> > > assets
> >
> > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e.
> ..
> > > <
> http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...>
> > > hth ;)
> >
> > > On 25 July 2010 16:10, Michael Iv <[email protected]> wrote:
> >
> > >> I made it once but with PV3D, the overall concept is the same.I
> remember
> > >> having a hard time to redefine local object axis directions for the
> wheels
> > >> in 3dsmax because I was getting for instance y rotation instead of
> x.Also
> > >> Katopz , being one of core dev team of JigLib ,sent me a few months
> ago an
> > >> example with the source of JCar but I suppose it was Lite version. I
> will
> > >> try to find it.If I don't ask him to send it once again.
> >
> > >> Cheers
> >
> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins <
> [email protected]>wrote:
> >
> > >>> I've been trying to set up the rig with primitives( a cube, and 4
> > >>> cylinders) but I can't get the wheel or car to behave properly. the
> > >>> demos aren't really any help as I have no idea to the orientation of
> > >>> the vehicle / wheels, what is the up axis or what all wheel
> parameters
> > >>> do.
> >
> > >>> Does anyone know how the following work? my car is width:4, height:2,
> > >>> depth:10.
> >
> > >>> var wheelSideFriction:Number = 2;
> > >>> var wheelFwdFriction:Number = 2;
> > >>> var wheelTravel:Number = 3 ;
> > >>> var wheelRestingFrac:Number = 0.5;
> > >>> var wheelDampingFrac:Number = 0.5;
> > >>> var wheelNumRays:int = 1;
> > >>> chassis.mass ?
> >
> > >>> I'm trying to get the springiness out of my car. Its very bouncy.
> >
> > >>> Thanks
> >
> > >> --
> > >> Michael Ivanov ,Programmer
> > >> Neurotech Solutions Ltd.
> > >> Flex|Air |3D|Unity|
> > >>www.neurotechresearch.com
> > >>http://blog.alladvanced.net
> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >> Tel:054-4962254
> > >> [email protected]
> > >> [email protected]
> >
> > > --
> > > Regards
> > > -----------------------------------------------------------
> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > Away3DLite and JigLibFlash Developer Team
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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