This site might help: http://regedit.gamedev.pl/Mirror/Car Physics for Games/Car Physics for Games.html <http://regedit.gamedev.pl/Mirror/Car%20Physics%20for%20Games/Car %20Physics%20for%20Games.html>
He has a nice explanation of stuff and some values from real cars. On Jul 26, 1:36 pm, Michael Iv <[email protected]> wrote: > May be because your car form and dimensions are different from the demo car? > > On Mon, Jul 26, 2010 at 1:36 PM, Stephen Hopkins <[email protected]>wrote: > > > > > It would be nice if the wheel parameters were not private or had > > setters. It is very slow to not be able to change them while running > > the demo. Does the mesh of the car matter if you set the sideLengths > > manually? I've tried copying the exact same settings from the > > away3dlite demo and my car does not behave similarly at all > > > On Jul 25, 5:57 pm, katopz <[email protected]> wrote: > > > try tuneup car params there if you have time to waste and still feel fun > > for > > > that, or continue modify from working demo if you want to finish your job > > > for money ;) > > > > just like tuneup real car, it's not easy and learn by modify working one > > is > > > nearly best practice/shortcut (for me) > > > > On 26 July 2010 04:12, Michael Iv <[email protected]> wrote: > > > > > Have you played around with mass and dumping of the car? This is always > > a > > > > problem to finetune all those params > > > > > On Sun, Jul 25, 2010 at 11:00 PM, Stephen Hopkins < > > [email protected]>wrote: > > > > >> Well I got it working now but I can't get it as stable as the one as > > > >> in the demo. Mine is bouncy even when its not moving and flips over > > > >> easily. What should I be changing to fix this > > > > >> On Jul 25, 5:41 am, Michael Iv <[email protected]> wrote: > > > >> > Katopz, thanks, I could not find it . > > > > >> > On Sun, Jul 25, 2010 at 3:33 PM, katopz <[email protected]> wrote: > > > >> > > demo > > >http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite/. > > > >> .. > > > > >> > > src > > >http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/example. > > > >> .. > > > > >> > > assets > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e. > > > >> .. > > > >> > > < > > >http://code.google.com/p/jiglibflash/source/browse/trunk#trunk/fp10/e...> > > > >> > > hth ;) > > > > >> > > On 25 July 2010 16:10, Michael Iv <[email protected]> wrote: > > > > >> > >> I made it once but with PV3D, the overall concept is the same.I > > > >> remember > > > >> > >> having a hard time to redefine local object axis directions for > > the > > > >> wheels > > > >> > >> in 3dsmax because I was getting for instance y rotation instead > > of > > > >> x.Also > > > >> > >> Katopz , being one of core dev team of JigLib ,sent me a few > > months > > > >> ago an > > > >> > >> example with the source of JCar but I suppose it was Lite > > version. I > > > >> will > > > >> > >> try to find it.If I don't ask him to send it once again. > > > > >> > >> Cheers > > > > >> > >> On Sun, Jul 25, 2010 at 12:06 PM, Stephen Hopkins < > > > >> [email protected]>wrote: > > > > >> > >>> I've been trying to set up the rig with primitives( a cube, and > > 4 > > > >> > >>> cylinders) but I can't get the wheel or car to behave properly. > > the > > > >> > >>> demos aren't really any help as I have no idea to the > > orientation of > > > >> > >>> the vehicle / wheels, what is the up axis or what all wheel > > > >> parameters > > > >> > >>> do. > > > > >> > >>> Does anyone know how the following work? my car is width:4, > > > >> height:2, > > > >> > >>> depth:10. > > > > >> > >>> var wheelSideFriction:Number = 2; > > > >> > >>> var wheelFwdFriction:Number = 2; > > > >> > >>> var wheelTravel:Number = 3 ; > > > >> > >>> var wheelRestingFrac:Number = 0.5; > > > >> > >>> var wheelDampingFrac:Number = 0.5; > > > >> > >>> var wheelNumRays:int = 1; > > > >> > >>> chassis.mass ? > > > > >> > >>> I'm trying to get the springiness out of my car. Its very > > bouncy. > > > > >> > >>> Thanks > > > > >> > >> -- > > > >> > >> Michael Ivanov ,Programmer > > > >> > >> Neurotech Solutions Ltd. > > > >> > >> Flex|Air |3D|Unity| > > > >> > >>www.neurotechresearch.com > > > >> > >>http://blog.alladvanced.net > > > >> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > >> > >> Tel:054-4962254 > > > >> > >> [email protected] > > > >> > >> [email protected] > > > > >> > > -- > > > >> > > Regards > > > >> > > ----------------------------------------------------------- > > > >> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > >> > > Away3DLite and JigLibFlash Developer Team > > > > >> > -- > > > >> > Michael Ivanov ,Programmer > > > >> > Neurotech Solutions Ltd. > > > >> > Flex|Air > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > >>www.meetup.com/GO3D-Games-Opensource-3D/ > > > >> > Tel:054-4962254 > > > >> > [email protected] > > > >> > [email protected] > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity| > > > >www.neurotechresearch.com > > > >http://blog.alladvanced.net > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > -- > > > Regards > > > ----------------------------------------------------------- > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > Away3DLite and JigLibFlash Developer Team > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
