I'm also occasionally seeing this error which I do not see before.

TypeError: Error #1010: A term is undefined and has no properties.
        at away3d.core.utils::ViewSourceObject/getUVT()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\ViewSourceObject.as:201]
        at away3d.core.utils::HitManager/checkPrimitive()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:107]
        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:65]
        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
        at away3d.core.utils::HitManager/findHit()[C:\dev\away3d\fp10\Away3D
\src\away3d\core\utils\HitManager.as:259]
        at away3d.containers::View3D/fireMouseEvent()[C:\dev\away3d
\fp10\Away3D\src\away3d\containers\View3D.as:583]
        at away3d.containers::View3D/fireMouseMoveEvent()[C:\dev\away3d
\fp10\Away3D\src\away3d\containers\View3D.as:840]
        at away3d.containers::View3D/render()[C:\dev\away3d\fp10\Away3D\src
\away3d\containers\View3D.as:808]



On Jul 31, 11:40 am, abowman <[email protected]> wrote:
> The outlining is working now.  Thanks.
>
> It looks like I'm having a z-sorting issue now that I wasn't having
> before the update.  I've made an animal that has separate meshes for
> head, nose, eyes.  Before I could see the eyes and nose perfectly. Now
> I can barely see them.
>
> If I can find some time,  I'll put together an example that
> demonstrates the problem.
>
> On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote:
>
> > Hey abowman
>
> > yes, you're right - there was a problem with outlines in the update. problem
> > has been patched - should work now if you update your svn
>
> > cheers
>
> > Rob
>
> > On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote:
> > > I just updated and outlining meshes is no longer working for me.
>
> > > I haven't updated in a few months.  So I'm not sure if it was this
> > > update that broke it.
>
> > > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
> > > > Hey Guys
>
> > > > I've just made an update to the fp10 main engine that is the first in a
> > > > series of optimising updates. This one is a little boring in terms of
> > > what
> > > > it does, but i'll just go over the basics of whats changed
>
> > > > drawprimitives replaced by data arrays in all areas of engine
> > > > all sprites now inherit form sprite3d and require the method addSprite 
> > > > to
> > > be
> > > > used on scene objects
> > > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the
> > > root
> > > > class for what was iprimitiveconsumer, and iprimitiveprovider is now a
> > > > single projection class primitiveprojector
> > > > all projectors merged into primitiveprojector
> > > > session classes renamed and moved to their own package
> > > away3d.core.session
>
> > > > the first change has caused the most code updates, but from the outside
> > > this
> > > > should not affect any application of the engine. the others updates 
> > > > could
> > > > have minor effects that require a method rename or import rehash, but
> > > other
> > > > than that, no functionality should be affected. let me know if this is
> > > > otherwise for you!
>
> > > > cheers
>
> > > > Rob
>
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
>
> > > > [email protected]
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > [email protected]
>
>

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