Hey savagelook

well, 3.5.1 is dot release, so we're not planning on updating the zips or
website until a main release (3.6) is ready. The advantage of making it
available now is that we can iron out any problems early on, and users who
want to test what will ultimately become Away3D 3.6 can do so right now by
checking out the trunk

cheers!

Rob

On Thu, Jul 29, 2010 at 2:31 PM, savagelook <[email protected]>wrote:

> Very cool, when can we expect to have 3.5.1 released?
>
> On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
> > Hey Guys
> >
> > I've just made an update to the fp10 main engine that is the first in a
> > series of optimising updates. This one is a little boring in terms of
> what
> > it does, but i'll just go over the basics of whats changed
> >
> > drawprimitives replaced by data arrays in all areas of engine
> > all sprites now inherit form sprite3d and require the method addSprite to
> be
> > used on scene objects
> > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the
> root
> > class for what was iprimitiveconsumer, and iprimitiveprovider is now a
> > single projection class primitiveprojector
> > all projectors merged into primitiveprojector
> > session classes renamed and moved to their own package
> away3d.core.session
> >
> > the first change has caused the most code updates, but from the outside
> this
> > should not affect any application of the engine. the others updates could
> > have minor effects that require a method rename or import rehash, but
> other
> > than that, no functionality should be affected. let me know if this is
> > otherwise for you!
> >
> > cheers
> >
> > Rob
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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