The outlining is working now.  Thanks.

It looks like I'm having a z-sorting issue now that I wasn't having
before the update.  I've made an animal that has separate meshes for
head, nose, eyes.  Before I could see the eyes and nose perfectly. Now
I can barely see them.

If I can find some time,  I'll put together an example that
demonstrates the problem.



On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote:
> Hey abowman
>
> yes, you're right - there was a problem with outlines in the update. problem
> has been patched - should work now if you update your svn
>
> cheers
>
> Rob
>
>
>
> On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote:
> > I just updated and outlining meshes is no longer working for me.
>
> > I haven't updated in a few months.  So I'm not sure if it was this
> > update that broke it.
>
> > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
> > > Hey Guys
>
> > > I've just made an update to the fp10 main engine that is the first in a
> > > series of optimising updates. This one is a little boring in terms of
> > what
> > > it does, but i'll just go over the basics of whats changed
>
> > > drawprimitives replaced by data arrays in all areas of engine
> > > all sprites now inherit form sprite3d and require the method addSprite to
> > be
> > > used on scene objects
> > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the
> > root
> > > class for what was iprimitiveconsumer, and iprimitiveprovider is now a
> > > single projection class primitiveprojector
> > > all projectors merged into primitiveprojector
> > > session classes renamed and moved to their own package
> > away3d.core.session
>
> > > the first change has caused the most code updates, but from the outside
> > this
> > > should not affect any application of the engine. the others updates could
> > > have minor effects that require a method rename or import rehash, but
> > other
> > > than that, no functionality should be affected. let me know if this is
> > > otherwise for you!
>
> > > cheers
>
> > > Rob
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [email protected]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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