The outlining is working now. Thanks. It looks like I'm having a z-sorting issue now that I wasn't having before the update. I've made an animal that has separate meshes for head, nose, eyes. Before I could see the eyes and nose perfectly. Now I can barely see them.
If I can find some time, I'll put together an example that demonstrates the problem. On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote: > Hey abowman > > yes, you're right - there was a problem with outlines in the update. problem > has been patched - should work now if you update your svn > > cheers > > Rob > > > > On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote: > > I just updated and outlining meshes is no longer working for me. > > > I haven't updated in a few months. So I'm not sure if it was this > > update that broke it. > > > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote: > > > Hey Guys > > > > I've just made an update to the fp10 main engine that is the first in a > > > series of optimising updates. This one is a little boring in terms of > > what > > > it does, but i'll just go over the basics of whats changed > > > > drawprimitives replaced by data arrays in all areas of engine > > > all sprites now inherit form sprite3d and require the method addSprite to > > be > > > used on scene objects > > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the > > root > > > class for what was iprimitiveconsumer, and iprimitiveprovider is now a > > > single projection class primitiveprojector > > > all projectors merged into primitiveprojector > > > session classes renamed and moved to their own package > > away3d.core.session > > > > the first change has caused the most code updates, but from the outside > > this > > > should not affect any application of the engine. the others updates could > > > have minor effects that require a method rename or import rehash, but > > other > > > than that, no functionality should be affected. let me know if this is > > > otherwise for you! > > > > cheers > > > > Rob > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
