Hey Morph

yes, in the case of this release, the upgrades are intended to give better
memory performance. Further updates are coming that will address speed
issues as well

cheers

Rob

On Thu, Jul 29, 2010 at 12:28 PM, Morph <[email protected]> wrote:

> nice one ROb!! keep up the good work..
>
> does this update bring any performance adavantages??
>
> PK
>
> -----Original Message-----
> From: "Rob Bateman" <[email protected]>
> Sent: Thursday, 29 July, 2010 12:18
> To: [email protected]
> Subject: [away3d] new update for 3.5.1
>
> Hey Guys
>
> I've just made an update to the fp10 main engine that is the first in a
> series of optimising updates. This one is a little boring in terms of what
> it does, but i'll just go over the basics of whats changed
>
> drawprimitives replaced by data arrays in all areas of engine
> all sprites now inherit form sprite3d and require the method addSprite to
> be
> used on scene objects
> iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the root
> class for what was iprimitiveconsumer, and iprimitiveprovider is now a
> single projection class primitiveprojector
> all projectors merged into primitiveprojector
> session classes renamed and moved to their own package away3d.core.session
>
> the first change has caused the most code updates, but from the outside
> this
> should not affect any application of the engine. the others updates could
> have minor effects that require a method rename or import rehash, but other
> than that, no functionality should be affected. let me know if this is
> otherwise for you!
>
>
> cheers
>
> Rob
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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