Hey abowman

yes, you're right - there was a problem with outlines in the update. problem
has been patched - should work now if you update your svn

cheers

Rob

On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote:

> I just updated and outlining meshes is no longer working for me.
>
> I haven't updated in a few months.  So I'm not sure if it was this
> update that broke it.
>
>
>
> On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
> > Hey Guys
> >
> > I've just made an update to the fp10 main engine that is the first in a
> > series of optimising updates. This one is a little boring in terms of
> what
> > it does, but i'll just go over the basics of whats changed
> >
> > drawprimitives replaced by data arrays in all areas of engine
> > all sprites now inherit form sprite3d and require the method addSprite to
> be
> > used on scene objects
> > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the
> root
> > class for what was iprimitiveconsumer, and iprimitiveprovider is now a
> > single projection class primitiveprojector
> > all projectors merged into primitiveprojector
> > session classes renamed and moved to their own package
> away3d.core.session
> >
> > the first change has caused the most code updates, but from the outside
> this
> > should not affect any application of the engine. the others updates could
> > have minor effects that require a method rename or import rehash, but
> other
> > than that, no functionality should be affected. let me know if this is
> > otherwise for you!
> >
> > cheers
> >
> > Rob
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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