Hey abowman yes, you're right - there was a problem with outlines in the update. problem has been patched - should work now if you update your svn
cheers Rob On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote: > I just updated and outlining meshes is no longer working for me. > > I haven't updated in a few months. So I'm not sure if it was this > update that broke it. > > > > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote: > > Hey Guys > > > > I've just made an update to the fp10 main engine that is the first in a > > series of optimising updates. This one is a little boring in terms of > what > > it does, but i'll just go over the basics of whats changed > > > > drawprimitives replaced by data arrays in all areas of engine > > all sprites now inherit form sprite3d and require the method addSprite to > be > > used on scene objects > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the > root > > class for what was iprimitiveconsumer, and iprimitiveprovider is now a > > single projection class primitiveprojector > > all projectors merged into primitiveprojector > > session classes renamed and moved to their own package > away3d.core.session > > > > the first change has caused the most code updates, but from the outside > this > > should not affect any application of the engine. the others updates could > > have minor effects that require a method rename or import rehash, but > other > > than that, no functionality should be affected. let me know if this is > > otherwise for you! > > > > cheers > > > > Rob > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [email protected] > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
