I don't think this is what you're talking about as far as slowness
but, just in case.  If you're using the frustum hotel room as your
basis, have you experimented with different speed, acceleration and
drag values?

On Aug 23, 11:51 am, joebass <[email protected]> wrote:
> The performance was decent on my machine  - only touched a low of 9fps
> when I was moving around.  Since there are doors that separate your
> rooms, what about creating a model for each room and loading only when
> needed?  For peak performance, you might reconfigure individual room
> models by splitting each into pieces and then using combinations of
> containers, owncanvas and pushfront/pushback, so that you can use the
> basic renderer.  Once you get collision detection working, most of the
> artifacts will become non-issues.  Looks cool.
>
> On Aug 23, 9:54 am, le_unam <[email protected]> wrote:
>
>
>
> > Hey guys, can somebody maybe give me some tipps for better performance
> > in my swf?
> > Maybe you have more experience with doing this. I saw examples where
> > you can run through a map in away3d without these slowing down issue
> > as in my swf.
> > What did i do wrong?
>
> > My Obj file is 51kb big, so its very lowpoly modelled. i use frustum
> > clipping and z-sorting, but i dont know any alternative thing for
> > this. What about away3dlite? Is it very faster than 3.5? maybe
> > somebody can help me a little bit.
>
> > greetz manu
>
> >http://eyearmedia.de/itt.swf- Hide quoted text -
>
> - Show quoted text -

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