Should try using the BSP renderer and look at the bsp demo. Its made
for this kind of thing (interiors).

On Aug 23, 11:01 am, joebass <[email protected]> wrote:
> I don't think this is what you're talking about as far as slowness
> but, just in case.  If you're using the frustum hotel room as your
> basis, have you experimented with different speed, acceleration and
> drag values?
>
> On Aug 23, 11:51 am, joebass <[email protected]> wrote:
>
>
>
> > The performance was decent on my machine  - only touched a low of 9fps
> > when I was moving around.  Since there are doors that separate your
> > rooms, what about creating a model for each room and loading only when
> > needed?  For peak performance, you might reconfigure individual room
> > models by splitting each into pieces and then using combinations of
> > containers, owncanvas and pushfront/pushback, so that you can use the
> > basic renderer.  Once you get collision detection working, most of the
> > artifacts will become non-issues.  Looks cool.
>
> > On Aug 23, 9:54 am, le_unam <[email protected]> wrote:
>
> > > Hey guys, can somebody maybe give me some tipps for better performance
> > > in my swf?
> > > Maybe you have more experience with doing this. I saw examples where
> > > you can run through a map in away3d without these slowing down issue
> > > as in my swf.
> > > What did i do wrong?
>
> > > My Obj file is 51kb big, so its very lowpoly modelled. i use frustum
> > > clipping and z-sorting, but i dont know any alternative thing for
> > > this. What about away3dlite? Is it very faster than 3.5? maybe
> > > somebody can help me a little bit.
>
> > > greetz manu
>
> > >http://eyearmedia.de/itt.swf-Hide quoted text -
>
> > - Show quoted text -

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