Should try using the BSP renderer and look at the bsp demo. Its made for this kind of thing (interiors).
On Aug 23, 11:01 am, joebass <[email protected]> wrote: > I don't think this is what you're talking about as far as slowness > but, just in case. If you're using the frustum hotel room as your > basis, have you experimented with different speed, acceleration and > drag values? > > On Aug 23, 11:51 am, joebass <[email protected]> wrote: > > > > > The performance was decent on my machine - only touched a low of 9fps > > when I was moving around. Since there are doors that separate your > > rooms, what about creating a model for each room and loading only when > > needed? For peak performance, you might reconfigure individual room > > models by splitting each into pieces and then using combinations of > > containers, owncanvas and pushfront/pushback, so that you can use the > > basic renderer. Once you get collision detection working, most of the > > artifacts will become non-issues. Looks cool. > > > On Aug 23, 9:54 am, le_unam <[email protected]> wrote: > > > > Hey guys, can somebody maybe give me some tipps for better performance > > > in my swf? > > > Maybe you have more experience with doing this. I saw examples where > > > you can run through a map in away3d without these slowing down issue > > > as in my swf. > > > What did i do wrong? > > > > My Obj file is 51kb big, so its very lowpoly modelled. i use frustum > > > clipping and z-sorting, but i dont know any alternative thing for > > > this. What about away3dlite? Is it very faster than 3.5? maybe > > > somebody can help me a little bit. > > > > greetz manu > > > >http://eyearmedia.de/itt.swf-Hide quoted text - > > > - Show quoted text -
