> hey fabrice ... well i created my model with cinema4d and i didnt work > like a designer ;-) being one myself, I do now how easy it is to approximate. But in this case, the code will have no mercy!
> on my last try i > got the message that flex sdk is required because of embedd ... is > there a chance to get prefab work without flex sdk? how? it comes standard even with Flash IDE That's for the embed. IDE will bug you once, and add the $appurl+sdk adress for you. save fla and recompile. > but okay i will try a simple rectangle area first make a cube... you will be inside. as shown in vid, ensure the camera is placed inside. Fabrice On Aug 24, 2010, at 10:25 AM, le_unam wrote: > hey fabrice ... well i created my model with cinema4d and i didnt work > like a designer ;-) > i only used exact positions by typing coordinates with the keyboard, > but okay i will try a simple rectangle area first ... on my last try i > got the message that flex sdk is required because of embedd ... is > there a chance to get prefab work without flex sdk? how? > > thanks a lot for your time! > > On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote: >>>>> (with possibly some minor changes to your model): >> >> your model needs to obey to some rules >> >> take a read at David's post on this. >> >> http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ >> >> to help you visualize these rules: >> imagine your room is under pressure. say you inject gas in there. >> To do this, the model needs to be sealed. means no holes in the geometry. >> each vertex is having exact same position as the one used by its neighbourg >> face. >> >> I insist on "exact same position ", not designer same position, I mean here >> really same position. >> to do so, you need to use features such grid/lock to grid in your app. >> >> You also need to keep in mind that the base needs to be simple. >> so in your case, generate the model first without the doors. keep just >> walls, ceiling and floor >> The doors you will add them later on as dynamic objects to the tree >> simply by saying _tree.addChild(myDoor); like you would addChild into your >> regular scene. >> >> also your walls, like real ones, will need to have a thickness, single >> planes will not work really well if it works at all. >> >> Hope this simplist intro will help you getting started. >> >> Fabrice >> >> On Aug 24, 2010, at 8:55 AM, le_unam wrote: >> >>> Ehm the first steps work good, but when i press start in the bsp/pvs >>> generator it goes till 100% and then it says ... warning! there are >>> more portals than nodes. this might indictae an unsuitable model or >>> errors in the geometry. than the porgramm closes. >> >>> what does this error mean? where is the error? in my c4d model? what >>> can i change? >> >>> On 24 Aug., 08:13, le_unam <[email protected]> wrote: >>>> oh sorry fabrice i didnt see the videolink = ) >>>> i try it and maybe will be soon later here ;-) >> >>>> thank you >> >>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote: >> >>>>> Very cool video! >> >>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> wrote: >>>>>> Why don't you use the BSP feature for this? I mean, we've added this >>>>>> feature especially for this kind of projects. >>>>>> It would fix all your issues and more.... >> >>>>>> You're just 3 steps away (with possibly some minor changes to your >>>>>> model): >>>>>> 1/ drop the model in Prefab >>>>>> 2/ press btn and wait, >>>>>> 3/ compile & play :)) >> >>>>>> http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded >> >>>>>> Fabrice >> >>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote: >> >>>>>>> Hey guys, can somebody maybe give me some tipps for better performance >>>>>>> in my swf? >>>>>>> Maybe you have more experience with doing this. I saw examples where >>>>>>> you can run through a map in away3d without these slowing down issue >>>>>>> as in my swf. >>>>>>> What did i do wrong? >> >>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum >>>>>>> clipping and z-sorting, but i dont know any alternative thing for >>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe >>>>>>> somebody can help me a little bit. >> >>>>>>> greetz manu >> >>>>>>> http://eyearmedia.de/itt.swf
