> hey fabrice ... well i created my model with cinema4d and i didnt work
> like a designer ;-)
being one myself, I do now how easy it is to approximate. But in this case, the 
code will have no mercy! 

> on my last try i
> got the message that flex sdk is required because of embedd ... is
> there a chance to get prefab work without flex sdk? how?
it comes standard even with Flash IDE
That's for the embed.
IDE will bug you once, and add the $appurl+sdk adress for you.
save fla and recompile.

> but okay i will try a simple rectangle area first
make a cube... you will be inside. as shown in vid, ensure the camera is placed 
inside.

Fabrice


On Aug 24, 2010, at 10:25 AM, le_unam wrote:

> hey fabrice ... well i created my model with cinema4d and i didnt work
> like a designer ;-)
> i only used exact positions by typing coordinates with the keyboard,
> but okay i will try a simple rectangle area first ... on my last try i
> got the message that flex sdk is required because of embedd ... is
> there a chance to get prefab work without flex sdk? how?
> 
> thanks a lot for your time!
> 
> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
>>>>> (with possibly some minor changes to your model):
>> 
>> your model needs to obey to some rules
>> 
>> take a read at David's post on this.
>> 
>> http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>> 
>> to help you visualize these rules:
>> imagine your room is under pressure. say you inject gas in there.
>> To do this, the model needs to be sealed. means no holes in the geometry.
>> each vertex is having exact same position as the one used by its neighbourg 
>> face.
>> 
>> I insist on "exact same position ", not designer same position, I mean here 
>> really same position.
>> to do so, you need to use features such grid/lock to grid in your app.
>> 
>> You also need to keep in mind that the base needs to be simple.
>> so in your case, generate the model first without the doors. keep just 
>> walls, ceiling and floor
>> The doors you will add them later on as dynamic objects to the tree
>> simply by saying _tree.addChild(myDoor); like you would addChild into your 
>> regular scene.
>> 
>> also your walls, like real ones, will need to have a thickness, single 
>> planes will not work really well if it works at all.
>> 
>> Hope this simplist intro will help you getting started.
>> 
>> Fabrice
>> 
>> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>> 
>>> Ehm the first steps work good, but when i press start in the bsp/pvs
>>> generator it goes till 100% and then it says ... warning! there are
>>> more portals than nodes. this might indictae an unsuitable model or
>>> errors in the geometry. than the porgramm closes.
>> 
>>> what does this error mean? where is the error? in my c4d model? what
>>> can i change?
>> 
>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
>>>> oh sorry fabrice i didnt see the videolink = )
>>>> i try it and maybe will be soon later here ;-)
>> 
>>>> thank you
>> 
>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>> 
>>>>> Very cool video!
>> 
>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> wrote:
>>>>>> Why don't you use the BSP feature for this? I mean, we've added this 
>>>>>> feature especially for this kind of projects.
>>>>>> It would fix all your issues and more....
>> 
>>>>>> You're just 3 steps away (with possibly some minor changes to your 
>>>>>> model):
>>>>>> 1/ drop the model in Prefab
>>>>>> 2/ press btn and wait,
>>>>>> 3/ compile & play :))
>> 
>>>>>> http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>> 
>>>>>> Fabrice
>> 
>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>> 
>>>>>>> Hey guys, can somebody maybe give me some tipps for better performance
>>>>>>> in my swf?
>>>>>>> Maybe you have more experience with doing this. I saw examples where
>>>>>>> you can run through a map in away3d without these slowing down issue
>>>>>>> as in my swf.
>>>>>>> What did i do wrong?
>> 
>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum
>>>>>>> clipping and z-sorting, but i dont know any alternative thing for
>>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
>>>>>>> somebody can help me a little bit.
>> 
>>>>>>> greetz manu
>> 
>>>>>>> http://eyearmedia.de/itt.swf

Reply via email to