hey fabrice ... well i created my model with cinema4d and i didnt work like a designer ;-) i only used exact positions by typing coordinates with the keyboard, but okay i will try a simple rectangle area first ... on my last try i got the message that flex sdk is required because of embedd ... is there a chance to get prefab work without flex sdk? how?
thanks a lot for your time! On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote: > >>> (with possibly some minor changes to your model): > > your model needs to obey to some rules > > take a read at David's post on this. > > http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ > > to help you visualize these rules: > imagine your room is under pressure. say you inject gas in there. > To do this, the model needs to be sealed. means no holes in the geometry. > each vertex is having exact same position as the one used by its neighbourg > face. > > I insist on "exact same position ", not designer same position, I mean here > really same position. > to do so, you need to use features such grid/lock to grid in your app. > > You also need to keep in mind that the base needs to be simple. > so in your case, generate the model first without the doors. keep just walls, > ceiling and floor > The doors you will add them later on as dynamic objects to the tree > simply by saying _tree.addChild(myDoor); like you would addChild into your > regular scene. > > also your walls, like real ones, will need to have a thickness, single planes > will not work really well if it works at all. > > Hope this simplist intro will help you getting started. > > Fabrice > > On Aug 24, 2010, at 8:55 AM, le_unam wrote: > > > Ehm the first steps work good, but when i press start in the bsp/pvs > > generator it goes till 100% and then it says ... warning! there are > > more portals than nodes. this might indictae an unsuitable model or > > errors in the geometry. than the porgramm closes. > > > what does this error mean? where is the error? in my c4d model? what > > can i change? > > > On 24 Aug., 08:13, le_unam <[email protected]> wrote: > >> oh sorry fabrice i didnt see the videolink = ) > >> i try it and maybe will be soon later here ;-) > > >> thank you > > >> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote: > > >>> Very cool video! > > >>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> wrote: > >>>> Why don't you use the BSP feature for this? I mean, we've added this > >>>> feature especially for this kind of projects. > >>>> It would fix all your issues and more.... > > >>>> You're just 3 steps away (with possibly some minor changes to your > >>>> model): > >>>> 1/ drop the model in Prefab > >>>> 2/ press btn and wait, > >>>> 3/ compile & play :)) > > >>>>http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded > > >>>> Fabrice > > >>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote: > > >>>>> Hey guys, can somebody maybe give me some tipps for better performance > >>>>> in my swf? > >>>>> Maybe you have more experience with doing this. I saw examples where > >>>>> you can run through a map in away3d without these slowing down issue > >>>>> as in my swf. > >>>>> What did i do wrong? > > >>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum > >>>>> clipping and z-sorting, but i dont know any alternative thing for > >>>>> this. What about away3dlite? Is it very faster than 3.5? maybe > >>>>> somebody can help me a little bit. > > >>>>> greetz manu > > >>>>>http://eyearmedia.de/itt.swf
