hey fabrice ... well i created my model with cinema4d and i didnt work
like a designer ;-)
i only used exact positions by typing coordinates with the keyboard,
but okay i will try a simple rectangle area first ... on my last try i
got the message that flex sdk is required because of embedd ... is
there a chance to get prefab work without flex sdk? how?

thanks a lot for your time!

On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
> >>> (with possibly some minor changes to your model):
>
> your model needs to obey to some rules
>
> take a read at David's post on this.
>
> http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>
> to help you visualize these rules:
> imagine your room is under pressure. say you inject gas in there.
> To do this, the model needs to be sealed. means no holes in the geometry.
> each vertex is having exact same position as the one used by its neighbourg 
> face.
>
> I insist on "exact same position ", not designer same position, I mean here 
> really same position.
> to do so, you need to use features such grid/lock to grid in your app.
>
> You also need to keep in mind that the base needs to be simple.
> so in your case, generate the model first without the doors. keep just walls, 
> ceiling and floor
> The doors you will add them later on as dynamic objects to the tree
> simply by saying _tree.addChild(myDoor); like you would addChild into your 
> regular scene.
>
> also your walls, like real ones, will need to have a thickness, single planes 
> will not work really well if it works at all.
>
> Hope this simplist intro will help you getting started.
>
> Fabrice
>
> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>
> > Ehm the first steps work good, but when i press start in the bsp/pvs
> > generator it goes till 100% and then it says ... warning! there are
> > more portals than nodes. this might indictae an unsuitable model or
> > errors in the geometry. than the porgramm closes.
>
> > what does this error mean? where is the error? in my c4d model? what
> > can i change?
>
> > On 24 Aug., 08:13, le_unam <[email protected]> wrote:
> >> oh sorry fabrice i didnt see the videolink = )
> >> i try it and maybe will be soon later here ;-)
>
> >> thank you
>
> >> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>
> >>> Very cool video!
>
> >>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> wrote:
> >>>> Why don't you use the BSP feature for this? I mean, we've added this 
> >>>> feature especially for this kind of projects.
> >>>> It would fix all your issues and more....
>
> >>>> You're just 3 steps away (with possibly some minor changes to your 
> >>>> model):
> >>>> 1/ drop the model in Prefab
> >>>> 2/ press btn and wait,
> >>>> 3/ compile & play :))
>
> >>>>http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>
> >>>> Fabrice
>
> >>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>
> >>>>> Hey guys, can somebody maybe give me some tipps for better performance
> >>>>> in my swf?
> >>>>> Maybe you have more experience with doing this. I saw examples where
> >>>>> you can run through a map in away3d without these slowing down issue
> >>>>> as in my swf.
> >>>>> What did i do wrong?
>
> >>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum
> >>>>> clipping and z-sorting, but i dont know any alternative thing for
> >>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
> >>>>> somebody can help me a little bit.
>
> >>>>> greetz manu
>
> >>>>>http://eyearmedia.de/itt.swf

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