Hi,
I am building a driving game using Away3D. The perspective is first-
person so the view of the camera is the actual cockpit view if you
like. I am using a collisionMap to detect when you drive off the road,
once you drive off the road, the car will slow down to a stop and at
that point I want to place the car back on the road facing the right
direction so the car can continue driving. What I am planning to do to
achieve this is as follows:

Create another collisionMap and split the track up into many colour
coded segments, then I will allocate each color-coded segment an
"ideal" position (x,y,z). I will then detect what colour area the car
drove off track. I can then place the car back on the track at that
ideal position.

This is my plan but I am not sure if this is the best way as I am only
just beginning to work with Away3D.

Is there a better way?

I have briefly looked at Path Animations but that seems more
applicable to animating along a predefined path. Although it does seem
like something could be done with paths. I need to make sure the
camera/car is facing the right way when i put it back on the road.

Your recommendations would be most helpful.

Many Thanks!

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