Thanks for the insight Fabrice.

I am trying to find the demo you are talking about but not having much
luck.
Is this the right website? http://lab.polygonal.de

Do you have a link to the demo?

On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote:
> If you know the path, you also know it starts at 0 and ends at 1. That is a 
> direction.
> In order to 'read' where you are you need to define the nearest point on 
> curve, then read the time. You need to save this number and chech if greater, 
> if not, you are going back.
>
> Polygonal made a nice demo, and his framework does all the complex stuffs for 
> you.
>
> Hope it helps a bit.
>
> Fabrice
>
> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote:
>
>
>
> > Hi,
> > I am building a driving game using Away3D. The perspective is first-
> > person so the view of the camera is the actual cockpit view if you
> > like. I am using a collisionMap to detect when you drive off the road,
> > once you drive off the road, the car will slow down to a stop and at
> > that point I want to place the car back on the road facing the right
> > direction so the car can continue driving. What I am planning to do to
> > achieve this is as follows:
>
> > Create another collisionMap and split the track up into many colour
> > coded segments, then I will allocate each color-coded segment an
> > "ideal" position (x,y,z). I will then detect what colour area the car
> > drove off track. I can then place the car back on the track at that
> > ideal position.
>
> > This is my plan but I am not sure if this is the best way as I am only
> > just beginning to work with Away3D.
>
> > Is there a better way?
>
> > I have briefly looked at Path Animations but that seems more
> > applicable to animating along a predefined path. Although it does seem
> > like something could be done with paths. I need to make sure the
> > camera/car is facing the right way when i put it back on the road.
>
> > Your recommendations would be most helpful.
>
> > Many Thanks!- Hide quoted text -
>
> - Show quoted text -

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