arrgh sorry, wrong guy! Its Jim Armstrong, Singularity (www.algorithmist.net)
Fabrice On Oct 13, 2010, at 9:37 PM, jonny wrote: > Thanks for the insight Fabrice. > > I am trying to find the demo you are talking about but not having much > luck. > Is this the right website? http://lab.polygonal.de > > Do you have a link to the demo? > > On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote: >> If you know the path, you also know it starts at 0 and ends at 1. That is a >> direction. >> In order to 'read' where you are you need to define the nearest point on >> curve, then read the time. You need to save this number and chech if >> greater, if not, you are going back. >> >> Polygonal made a nice demo, and his framework does all the complex stuffs >> for you. >> >> Hope it helps a bit. >> >> Fabrice >> >> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote: >> >> >> >>> Hi, >>> I am building a driving game using Away3D. The perspective is first- >>> person so the view of the camera is the actual cockpit view if you >>> like. I am using a collisionMap to detect when you drive off the road, >>> once you drive off the road, the car will slow down to a stop and at >>> that point I want to place the car back on the road facing the right >>> direction so the car can continue driving. What I am planning to do to >>> achieve this is as follows: >> >>> Create another collisionMap and split the track up into many colour >>> coded segments, then I will allocate each color-coded segment an >>> "ideal" position (x,y,z). I will then detect what colour area the car >>> drove off track. I can then place the car back on the track at that >>> ideal position. >> >>> This is my plan but I am not sure if this is the best way as I am only >>> just beginning to work with Away3D. >> >>> Is there a better way? >> >>> I have briefly looked at Path Animations but that seems more >>> applicable to animating along a predefined path. Although it does seem >>> like something could be done with paths. I need to make sure the >>> camera/car is facing the right way when i put it back on the road. >> >>> Your recommendations would be most helpful. >> >>> Many Thanks!- Hide quoted text - >> >> - Show quoted text -
