On Oct 27, 11:23 am, Fabrice3D <[email protected]> wrote:
> ah yes, was it not some kind of timeline/assembler thing for scene demos?

I havent tried theprodukkt myself, but their idea was to create tools
for artists where they could create generative assets. imagine a
photoshop like image editor with tools that actually change a few
numbers rather than 1000x1000 pixels

And of course there's http://www.theprodukkt.com/kkrieger that shows
off their results.

> Problem we face here (previous mail subject) is more 
> compression/decompression where smallest is not perse best as speed of 
> decompression is important.

with assets being generated vs decompressed you could actually save
100% of download time :) well, if generator algos will turn out too
expensive you might have no overall gain, but worth a try.

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