On Oct 27, 11:23 am, Fabrice3D <[email protected]> wrote: > ah yes, was it not some kind of timeline/assembler thing for scene demos?
I havent tried theprodukkt myself, but their idea was to create tools for artists where they could create generative assets. imagine a photoshop like image editor with tools that actually change a few numbers rather than 1000x1000 pixels And of course there's http://www.theprodukkt.com/kkrieger that shows off their results. > Problem we face here (previous mail subject) is more > compression/decompression where smallest is not perse best as speed of > decompression is important. with assets being generated vs decompressed you could actually save 100% of download time :) well, if generator algos will turn out too expensive you might have no overall gain, but worth a try.
