ah yes, was it not some kind of timeline/assembler thing for scene demos?
Problem we face here (previous mail subject) is more compression/decompression 
where smallest is not perse best as speed of decompression is important.

but you right Makc, having a good editor allowing realtime coding/previews, 
scene assemblage, output with constructors/descriptions instead of full data,
is something that will become more and more important, if not key factor.
Plus there are no apps designed to do what we need really need for Flash prods.
In fact that's one of the reasons I spend that much time on Prefab, even if for 
now, it just left the widget world to enter app world.
Even as is, it already proved there is a huge demand for propper workflow and 
webfriendly data.

With the extra muscle power we have now (applys for the lucky basterds among 
us), means many features that were left aside till now
because of the too high cpu demand, will now be possible, but because of the 
quality appeal, we'll push more data.
In fact latest researches done are showing insane amount of data. Totally 
useless for many application. Not even talking mobile here.
If nothing is done in this direction, no propper format is defined, we're gonna 
go back to the "busy loading", "skip intro" times before we know it, even if 
bandwidth
will increase, I do not expect, as Nicholas said, that it will be done in 
parallel.

Fabrice

On Oct 27, 2010, at 4:32 AM, makc wrote:

> 
> 
> On Oct 26, 6:44 pm, Fabrice3D <[email protected]> wrote:
>> That's a very good observation Nicholas.
>> We are actually, among lots of things, busy improving AS3 and .awd exports 
>> to crunch way more data in less space...
>> 
> 
> someone has to do what they did in theprodukkt

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