sure on generative aspects lots can be done. You really do not have to sell me this concept. Read back my articles on dynamic extrusions classes... I'm 100% with you on this!
but for now I take one problem at a time :) Lets first ensure that non generative data, which is the most common data, is correctly packed (in awd and as3 format) and ready to host a significant extra amount of data compared to now and that the parsers overhead are eliminated to process faster. Fabrice On Oct 27, 2010, at 11:52 AM, makc wrote: > > > On Oct 27, 11:23 am, Fabrice3D <[email protected]> wrote: >> ah yes, was it not some kind of timeline/assembler thing for scene demos? > > I havent tried theprodukkt myself, but their idea was to create tools > for artists where they could create generative assets. imagine a > photoshop like image editor with tools that actually change a few > numbers rather than 1000x1000 pixels > > And of course there's http://www.theprodukkt.com/kkrieger that shows > off their results. > >> Problem we face here (previous mail subject) is more >> compression/decompression where smallest is not perse best as speed of >> decompression is important. > > with assets being generated vs decompressed you could actually save > 100% of download time :) well, if generator algos will turn out too > expensive you might have no overall gain, but worth a try.
