sure on generative aspects lots can be done. You really do not have to sell me 
this concept.
Read back my articles on dynamic extrusions classes... I'm 100% with you on 
this!

but for now I take one problem at a time :)
Lets first ensure that non generative data, which is the most common data, is 
correctly packed (in awd and as3 format) and ready to host
a significant extra amount of data compared to now and that the parsers 
overhead are eliminated to process faster.

Fabrice


On Oct 27, 2010, at 11:52 AM, makc wrote:

> 
> 
> On Oct 27, 11:23 am, Fabrice3D <[email protected]> wrote:
>> ah yes, was it not some kind of timeline/assembler thing for scene demos?
> 
> I havent tried theprodukkt myself, but their idea was to create tools
> for artists where they could create generative assets. imagine a
> photoshop like image editor with tools that actually change a few
> numbers rather than 1000x1000 pixels
> 
> And of course there's http://www.theprodukkt.com/kkrieger that shows
> off their results.
> 
>> Problem we face here (previous mail subject) is more 
>> compression/decompression where smallest is not perse best as speed of 
>> decompression is important.
> 
> with assets being generated vs decompressed you could actually save
> 100% of download time :) well, if generator algos will turn out too
> expensive you might have no overall gain, but worth a try.

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