IDE side is really important .Even for hardcore programmers it may spear a
lot of dev time without doubt . Sorry for returning all the time to Unity
paradigm but those guys realized the needs as of designers as well as of
programmers. Without knowing your future plans ,Fabrice , concerning Prefab
I guess (and hope) you are going to mount on it more an more integrated dev
features .Such  App definitely can serve a starter platform for FP 11 based
engine


Now back to the usual questions: Still I would like to know what is going on
with ZDepthFilter .As I pointed out a couple of days ago there is a bug
inside it.


Thanks a lot.


PS
BTW ,when can we see some stuff from Away presentation at MAX ?

On Wed, Oct 27, 2010 at 10:23 AM, Fabrice3D <[email protected]> wrote:

> ah yes, was it not some kind of timeline/assembler thing for scene demos?
> Problem we face here (previous mail subject) is more
> compression/decompression where smallest is not perse best as speed of
> decompression is important.
>
> but you right Makc, having a good editor allowing realtime coding/previews,
> scene assemblage, output with constructors/descriptions instead of full
> data,
> is something that will become more and more important, if not key factor.
> Plus there are no apps designed to do what we need really need for Flash
> prods.
> In fact that's one of the reasons I spend that much time on Prefab, even if
> for now, it just left the widget world to enter app world.
> Even as is, it already proved there is a huge demand for propper workflow
> and webfriendly data.
>
> With the extra muscle power we have now (applys for the lucky basterds
> among us), means many features that were left aside till now
> because of the too high cpu demand, will now be possible, but because of
> the quality appeal, we'll push more data.
> In fact latest researches done are showing insane amount of data. Totally
> useless for many application. Not even talking mobile here.
> If nothing is done in this direction, no propper format is defined, we're
> gonna go back to the "busy loading", "skip intro" times before we know it,
> even if bandwidth
> will increase, I do not expect, as Nicholas said, that it will be done in
> parallel.
>
> Fabrice
>
> On Oct 27, 2010, at 4:32 AM, makc wrote:
>
> >
> >
> > On Oct 26, 6:44 pm, Fabrice3D <[email protected]> wrote:
> >> That's a very good observation Nicholas.
> >> We are actually, among lots of things, busy improving AS3 and .awd
> exports to crunch way more data in less space...
> >>
> >
> > someone has to do what they did in theprodukkt
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
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