IDE side is really important .Even for hardcore programmers it may spear a lot of dev time without doubt . Sorry for returning all the time to Unity paradigm but those guys realized the needs as of designers as well as of programmers. Without knowing your future plans ,Fabrice , concerning Prefab I guess (and hope) you are going to mount on it more an more integrated dev features .Such App definitely can serve a starter platform for FP 11 based engine
Now back to the usual questions: Still I would like to know what is going on with ZDepthFilter .As I pointed out a couple of days ago there is a bug inside it. Thanks a lot. PS BTW ,when can we see some stuff from Away presentation at MAX ? On Wed, Oct 27, 2010 at 10:23 AM, Fabrice3D <[email protected]> wrote: > ah yes, was it not some kind of timeline/assembler thing for scene demos? > Problem we face here (previous mail subject) is more > compression/decompression where smallest is not perse best as speed of > decompression is important. > > but you right Makc, having a good editor allowing realtime coding/previews, > scene assemblage, output with constructors/descriptions instead of full > data, > is something that will become more and more important, if not key factor. > Plus there are no apps designed to do what we need really need for Flash > prods. > In fact that's one of the reasons I spend that much time on Prefab, even if > for now, it just left the widget world to enter app world. > Even as is, it already proved there is a huge demand for propper workflow > and webfriendly data. > > With the extra muscle power we have now (applys for the lucky basterds > among us), means many features that were left aside till now > because of the too high cpu demand, will now be possible, but because of > the quality appeal, we'll push more data. > In fact latest researches done are showing insane amount of data. Totally > useless for many application. Not even talking mobile here. > If nothing is done in this direction, no propper format is defined, we're > gonna go back to the "busy loading", "skip intro" times before we know it, > even if bandwidth > will increase, I do not expect, as Nicholas said, that it will be done in > parallel. > > Fabrice > > On Oct 27, 2010, at 4:32 AM, makc wrote: > > > > > > > On Oct 26, 6:44 pm, Fabrice3D <[email protected]> wrote: > >> That's a very good observation Nicholas. > >> We are actually, among lots of things, busy improving AS3 and .awd > exports to crunch way more data in less space... > >> > > > > someone has to do what they did in theprodukkt > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
