The one from SVN looks right to me, and when I tried putting your file in my working copy of the trunk Flash Builder interpreted it exactly as the regular trunk one. So in terms of syntax, there seems to be little or no difference.
The only differences I can find between our files are encoding-related (e.g. newline characters et c.) Cheers /R On Dec 7, 3:16 pm, Michael Iv <[email protected]> wrote: > Can you send me your class? Have you tested it to load some Obj? > > > > > > > > > > On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <[email protected]> wrote: > > Fabrice ,I copied from the trunk browser into Away google code the Obj > > class into my svn .This looks the same to what I already have. I really > > don't get it because it doesn't look all right as you say.First If inside > > the FlashBuilder I click + to close a block let's say of the entire class it > > doesn't wrap most of the functions including the static .And that is the > > reason why Code hinting drop down list doesn't expose static load() and > > parse() methods.Are you sure we are talking about the same ? > > Attached here the class I am talking about. > > > On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <[email protected]> wrote: > > >> Now when you say it to me ,I need to check if I haven't any problem with > >> my svn client. > >> Thanks Fabrice > > >> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <[email protected]> wrote: > > >>> Just looked/reloaded... are you sure there's nothing wrong with your svn > >>> client? > >>> the class looks fine to me. All is within class block. > >>> and its works too. > > >>> Fabrice > > >>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote: > > >>> Anybody from the dev team can comment on the state of things with Obj > >>> loader? > > >>> Thanks a lot :) > > >>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <[email protected]>wrote: > > >>>> Can you guys take a look at Obj loader? It was late at night when I > >>>> started looking through it and was already too tired to figure out what > >>>> was > >>>> going on there.Now ,there is nothing wrong with my Flash Builder > >>>> (concerning > >>>> the fact that it doesn't allow a code hint for static parse() and load() > >>>> methods). The class is a total mess. Many of the functions are outside > >>>> the > >>>> class block .Also there is a block of code which is outside any function > >>>> .And this is it that throws me error on Obj load. I am not so sure this > >>>> state is a default as I compared with other loaders and all the methods > >>>> are > >>>> contained by the class ,so it is the right way to be by OOP standards as > >>>> far > >>>> as I know .... > > >>>> Thanks a lot :) > > >>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote: > > >>>>> thats weird, my svn gave on it was up to date, and I'm sure I've > >>>>> commited this one earlyer > >>>>> reloaded whole package and indeed it was the old version, > >>>>> svn is now updated for these (rotation issue for the Lite exporter also > >>>>> commited) > > >>>>> Fabrice > > >>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote: > > >>>>> AwDataExporter-just used it and the bug is there ... > > >>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <[email protected]>wrote: > > >>>>>> which class exactly? > >>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks > >>>>>> ago... > > >>>>>> Fabrice > > >>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote: > > >>>>>> Hi Guys, > >>>>>> Working with AwayConnector found bug here : > >>>>>> for(j=0;j<3;++j){ > > >>>>>> tmp.x = face.vertices["v"+j].x; > >>>>>> tmp.y = face.vertices["v"+j].y; > >>>>>> tmp.z = face.vertices["v"+j].z; > > >>>>>> aRef[j] = checkDoubles( MaV, > >>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) ); > >>>>>> } > > >>>>>> Fixed it substituting with: > > >>>>>> tmp.x = face.vertices[j].x; > >>>>>> tmp.y = face.vertices[j].y; > >>>>>> tmp.z = face.vertices[j].z; > > >>>>>> Please if someone with access to svn can updated it .Thanks :) > > >>>>>> -- > >>>>>> Michael Ivanov ,Programmer > >>>>>> Neurotech Solutions Ltd. > >>>>>> Flex|Air |3D|Unity| > >>>>>>www.neurotechresearch.com > >>>>>>http://blog.alladvanced.net > >>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > >>>>>> Tel:054-4962254 > >>>>>> [email protected] > >>>>>> [email protected] > > >>>>> -- > >>>>> Michael Ivanov ,Programmer > >>>>> Neurotech Solutions Ltd. > >>>>> Flex|Air |3D|Unity| > >>>>>www.neurotechresearch.com > >>>>>http://blog.alladvanced.net > >>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > >>>>> Tel:054-4962254 > >>>>> [email protected] > >>>>> [email protected] > > >>>> -- > >>>> Michael Ivanov ,Programmer > >>>> Neurotech Solutions Ltd. > >>>> Flex|Air |3D|Unity| > >>>>www.neurotechresearch.com > >>>>http://blog.alladvanced.net > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > >>>> Tel:054-4962254 > >>>> [email protected] > >>>> [email protected] > > >>> -- > >>> Michael Ivanov ,Programmer > >>> Neurotech Solutions Ltd. > >>> Flex|Air |3D|Unity| > >>>www.neurotechresearch.com > >>>http://blog.alladvanced.net > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > >>> Tel:054-4962254 > >>> [email protected] > >>> [email protected] > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity| > >>www.neurotechresearch.com > >>http://blog.alladvanced.net > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ > >> Tel:054-4962254 > >> [email protected] > >> [email protected] > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
