The proof of the concept here is that if I do this inside Obj :

                                         if(!_materialData){
_materialData = _materialLibrary.getMaterial(trunk[1]);
}

So the default _materialData is not being nullified and the material is
being applied all right.



On Tue, Dec 7, 2010 at 8:24 PM, Michael Iv <[email protected]> wrote:

> Yes guys something is wrong with my Flash Builder4 ,checking this issue
> with Flex Builder 3 and FlashDevelop and there Obj class looks intact . But
> another problems remains and that is Obj loader doesn't work I tried to
> track down a possible bug . I can see that the problem comes after the load
> finish of mtl. Somehow in this block :
>
> switch (trunk[0]) {
> case "newmtl":
> _materialData = _materialLibrary.getMaterial(trunk[1]);
>  break;
> case "map_Kd":
>
> _materialData which in the beginning contains data becomes null and all the
> thing crashes.Now I wanted to check
> why _materialLibrary.getMaterial(trunk[1]); returns null and found it
> returns not null but a string instead of MaterialData as it is clearly seen
> from the function itself:
>
>  public function getMaterial(name:String):MaterialData
>         {
>          //return if material exists
>          if (this[name])
>          return this[name]; ////--->name is a string not a  MaterialData
>
>          Debug.warning("Material '" + name + "' does not exist");
>
>          return null;
>         }
>
> Can anybody please take a look at this as I am not a big expert on parsers.
> Thanks a lot.
>
> On Tue, Dec 7, 2010 at 6:12 PM, Greg209 <[email protected]> wrote:
>
>> Oh and yes, I do get the code completion for load and parse.
>>
>> Greg
>>
>> On Dec 7, 4:04 pm, Greg209 <[email protected]> wrote:
>> > I'm going through the google-groups interface so can't do attachments
>> > but the code is a straight cut-n-paste from the web svn interface
>> > at ....
>> >
>> > http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/away3d/loaders.
>> ..
>> >
>> > Greg
>> >
>> > On Dec 7, 3:52 pm, richardolsson <[email protected]> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > > That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file
>> > > though. Actually, looking at your Obj.as file in a hex editor,
>> > > Michael, it seems like you have the BOM repeated:
>> >
>> > > EF BB BF EF BB BF "package"...
>> >
>> > > I don't know how this has happened, but that could definitely be why
>> > > your version of FD fails to parse the file correctly.
>> >
>> > > Cheers
>> > > /R
>> >
>> > > On Dec 7, 4:43 pm, Greg209 <[email protected]> wrote:
>> >
>> > > > I've just looked at 3.6 and the trunk versions of Obj.as in
>> > > > FlashDevelop and the outliner shows everything is contained
>> correctly
>> > > > in the Obj class e.g. the same as MD2.
>> >
>> > > > Even the class you pasted in seems to outline fine and the bracket
>> > > > match of the class goes all the way to the bottom as expected.
>> >
>> > > > The only thing I did notice on the attached version was a spurious
>> > > > character at the very start of the file, could that be messing
>> things
>> > > > up?
>> >
>> > > > Greg
>> >
>> > > > On Dec 7, 3:05 pm, Michael Iv <[email protected]> wrote:
>> >
>> > > > > Fabrice here is the comparison between MD2 loader and Obj
>> structures. From
>> > > > > the class outline panel of Flash Builder it is clearly seen that
>> Obj doesn't
>> > > > > wrap many of variables and methods
>> >
>> > > > > On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <[email protected]>
>> wrote:
>> > > > > > Can you send me your class? Have you tested it to load some Obj?
>> >
>> > > > > > On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <
>> [email protected]> wrote:
>> >
>> > > > > >> Fabrice ,I copied from the trunk browser into Away google code
>> the Obj
>> > > > > >> class into my svn .This looks the same to what I already have.
>> I really
>> > > > > >> don't get it because it doesn't look all right as you say.First
>> If inside
>> > > > > >> the FlashBuilder I click + to close a block let's say of the
>> entire class it
>> > > > > >> doesn't wrap most of the functions including the static .And
>> that is the
>> > > > > >> reason why Code hinting drop down list doesn't expose static
>> load() and
>> > > > > >> parse() methods.Are you sure we are talking about the same ?
>> > > > > >> Attached here the class I am talking about.
>> >
>> > > > > >> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <
>> [email protected]> wrote:
>> >
>> > > > > >>> Now when you say it to me ,I need to check if I haven't any
>> problem with
>> > > > > >>> my svn client.
>> > > > > >>> Thanks Fabrice
>> >
>> > > > > >>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <
>> [email protected]> wrote:
>> >
>> > > > > >>>> Just looked/reloaded...  are you sure there's nothing wrong
>> with your
>> > > > > >>>> svn client?
>> > > > > >>>> the class looks fine to me. All is within class block.
>> > > > > >>>> and its works too.
>> >
>> > > > > >>>> Fabrice
>> >
>> > > > > >>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:
>> >
>> > > > > >>>> Anybody from the dev team can comment on the state of things
>> with Obj
>> > > > > >>>> loader?
>> >
>> > > > > >>>> Thanks a lot :)
>> >
>> > > > > >>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <
>> [email protected]>wrote:
>> >
>> > > > > >>>>> Can you guys take a look at Obj loader? It was late at night
>> when I
>> > > > > >>>>> started looking through it and was already too tired to
>> figure out what was
>> > > > > >>>>> going on there.Now ,there is nothing wrong with my Flash
>> Builder (concerning
>> > > > > >>>>> the fact that it doesn't allow a code hint for static
>> parse() and load()
>> > > > > >>>>> methods). The class is a total mess. Many of the functions
>> are outside the
>> > > > > >>>>> class block .Also there is a block of code which is outside
>> any function
>> > > > > >>>>> .And this is it that throws me error on Obj load. I am not
>> so sure this
>> > > > > >>>>> state is a default as I compared with other loaders and all
>> the methods are
>> > > > > >>>>> contained by the class ,so it is the right way to be by OOP
>> standards as far
>> > > > > >>>>> as I know ....
>> >
>> > > > > >>>>> Thanks a lot :)
>> >
>> > > > > >>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <
>> [email protected]> wrote:
>> >
>> > > > > >>>>>> thats weird, my svn gave on it was up to date, and I'm sure
>> I've
>> > > > > >>>>>> commited this one earlyer
>> > > > > >>>>>> reloaded whole package and indeed it was the old version,
>> > > > > >>>>>> svn is now updated for these (rotation issue for the Lite
>> exporter
>> > > > > >>>>>> also commited)
>> >
>> > > > > >>>>>> Fabrice
>> >
>> > > > > >>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>> >
>> > > > > >>>>>> AwDataExporter-just used it and the bug is there ...
>> >
>> > > > > >>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <
>> [email protected]>wrote:
>> >
>> > > > > >>>>>>> which class exactly?
>> > > > > >>>>>>> AwayConnector uses the AwDataExporter, and it has been
>> updated weeks
>> > > > > >>>>>>> ago...
>> >
>> > > > > >>>>>>> Fabrice
>> >
>> > > > > >>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>> >
>> > > > > >>>>>>> Hi Guys,
>> > > > > >>>>>>> Working with AwayConnector found bug here :
>> > > > > >>>>>>> for(j=0;j<3;++j){
>> >
>> > > > > >>>>>>>                        tmp.x =  face.vertices["v"+j].x;
>> > > > > >>>>>>>                         tmp.y =  face.vertices["v"+j].y;
>> > > > > >>>>>>>                         tmp.z =  face.vertices["v"+j].z;
>> >
>> > > > > >>>>>>>                         aRef[j] = checkDoubles( MaV,
>> > > > > >>>>>>>
>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
>> > > > > >>>>>>>                     }
>> >
>> > > > > >>>>>>> Fixed it substituting with:
>> >
>> > > > > >>>>>>>                         tmp.x =  face.vertices[j].x;
>> > > > > >>>>>>>                         tmp.y =  face.vertices[j].y;
>> > > > > >>>>>>>                         tmp.z =  face.vertices[j].z;
>> >
>> > > > > >>>>>>> Please if someone with access to svn can updated it
>> .Thanks :)
>> >
>> > > > > >>>>>>> --
>> > > > > >>>>>>> Michael Ivanov ,Programmer
>> > > > > >>>>>>> Neurotech Solutions Ltd.
>> > > > > >>>>>>> Flex|Air |3D|Unity|
>> > > > > >>>>>>>www.neurotechresearch.com
>> > > > > >>>>>>>http://blog.alladvanced.net
>> > > > > >>>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > >>>>>>> Tel:054-4962254
>> > > > > >>>>>>> [email protected]
>> > > > > >>>>>>> [email protected]
>> >
>> > > > > >>>>>> --
>> > > > > >>>>>> Michael Ivanov ,Programmer
>> > > > > >>>>>> Neurotech Solutions Ltd.
>> > > > > >>>>>> Flex|Air |3D|Unity|
>> > > > > >>>>>>www.neurotechresearch.com
>> > > > > >>>>>>http://blog.alladvanced.net
>> > > > > >>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > >>>>>> Tel:054-4962254
>> > > > > >>>>>> [email protected]
>> > > > > >>>>>> [email protected]
>> >
>> > > > > >>>>> --
>> > > > > >>>>> Michael Ivanov ,Programmer
>> > > > > >>>>> Neurotech Solutions Ltd.
>> > > > > >>>>> Flex|Air |3D|Unity|
>> > > > > >>>>>www.neurotechresearch.com
>> > > > > >>>>>http://blog.alladvanced.net
>> > > > > >>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > >>>>> Tel:054-4962254
>> > > > > >>>>> [email protected]
>> > > > > >>>>> [email protected]
>> >
>> > > > > >>>> --
>> > > > > >>>> Michael Ivanov ,Programmer
>> > > > > >>>> Neurotech Solutions Ltd.
>> > > > > >>>> Flex|Air |3D|Unity|
>> > > > > >>>>www.neurotechresearch.com
>> > > > > >>>>http://blog.alladvanced.net
>> > > > > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > >>>> Tel:054-4962254
>> > > > > >>>> [email protected]
>> > > > > >>>> [email protected]
>> >
>> > > > > >>> --
>> > > > > >>> Michael Ivanov ,Programmer
>> > > > > >>> Neurotech Solutions Ltd.
>> > > > > >>> Flex|Air |3D|Unity|
>> > > > > >>>www.neurotechresearch.com
>> > > > > >>>http://blog.alladvanced.net
>> > > > > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > >>> Tel:054-4962254
>> > > > > >>> [email protected]
>> > > > > >>> [email protected]
>> >
>> > > > > >> --
>> > > > > >> Michael Ivanov ,Programmer
>> > > > > >> Neurotech Solutions Ltd.
>> > > > > >> Flex|Air |3D|Unity|
>> > > > > >>www.neurotechresearch.com
>> > > > > >>http://blog.alladvanced.net
>> > > > > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > >> Tel:054-4962254
>> > > > > >> [email protected]
>> > > > > >> [email protected]
>> >
>> > > > > > --
>> > > > > > Michael Ivanov ,Programmer
>> > > > > > Neurotech Solutions Ltd.
>> > > > > > Flex|Air |3D|Unity|
>> > > > > >www.neurotechresearch.com
>> > > > > >http://blog.alladvanced.net
>> > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > > Tel:054-4962254
>> > > > > > [email protected]
>> > > > > > [email protected]
>> >
>> > > > > --
>> > > > > Michael Ivanov ,Programmer
>> > > > > Neurotech Solutions Ltd.
>> > > > > Flex|Air
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
>> > > > > Tel:054-4962254
>> > > > > [email protected]
>> > > > > [email protected]
>> >
>> > > > >  Snap_2010.12.07 17.03.02_001.png
>> > > > > 20KViewDownload
>> >
>> > > > >  Snap_2010.12.07 17.03.17_002.png
>> > > > > 9KViewDownload
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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