Hey Micheal i expect this is caused by the material name clashing with a protected property on Dictionary - what is the material name string that you are passing to getMaterial when it errors?
On Tue, Dec 7, 2010 at 6:29 PM, Michael Iv <[email protected]> wrote: > The proof of the concept here is that if I do this inside Obj : > > if(!_materialData){ > _materialData = _materialLibrary.getMaterial(trunk[1]); > } > > So the default _materialData is not being nullified and the material is > being applied all right. > > > > On Tue, Dec 7, 2010 at 8:24 PM, Michael Iv <[email protected]> wrote: > >> Yes guys something is wrong with my Flash Builder4 ,checking this issue >> with Flex Builder 3 and FlashDevelop and there Obj class looks intact . But >> another problems remains and that is Obj loader doesn't work I tried to >> track down a possible bug . I can see that the problem comes after the load >> finish of mtl. Somehow in this block : >> >> switch (trunk[0]) { >> case "newmtl": >> _materialData = _materialLibrary.getMaterial(trunk[1]); >> break; >> case "map_Kd": >> >> _materialData which in the beginning contains data becomes null and all >> the thing crashes.Now I wanted to check >> why _materialLibrary.getMaterial(trunk[1]); returns null and found it >> returns not null but a string instead of MaterialData as it is clearly seen >> from the function itself: >> >> public function getMaterial(name:String):MaterialData >> { >> //return if material exists >> if (this[name]) >> return this[name]; ////--->name is a string not a MaterialData >> >> Debug.warning("Material '" + name + "' does not exist"); >> >> return null; >> } >> >> Can anybody please take a look at this as I am not a big expert on >> parsers. Thanks a lot. >> >> On Tue, Dec 7, 2010 at 6:12 PM, Greg209 <[email protected]>wrote: >> >>> Oh and yes, I do get the code completion for load and parse. >>> >>> Greg >>> >>> On Dec 7, 4:04 pm, Greg209 <[email protected]> wrote: >>> > I'm going through the google-groups interface so can't do attachments >>> > but the code is a straight cut-n-paste from the web svn interface >>> > at .... >>> > >>> > http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/away3d/loaders. >>> .. >>> > >>> > Greg >>> > >>> > On Dec 7, 3:52 pm, richardolsson <[email protected]> wrote: >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file >>> > > though. Actually, looking at your Obj.as file in a hex editor, >>> > > Michael, it seems like you have the BOM repeated: >>> > >>> > > EF BB BF EF BB BF "package"... >>> > >>> > > I don't know how this has happened, but that could definitely be why >>> > > your version of FD fails to parse the file correctly. >>> > >>> > > Cheers >>> > > /R >>> > >>> > > On Dec 7, 4:43 pm, Greg209 <[email protected]> wrote: >>> > >>> > > > I've just looked at 3.6 and the trunk versions of Obj.as in >>> > > > FlashDevelop and the outliner shows everything is contained >>> correctly >>> > > > in the Obj class e.g. the same as MD2. >>> > >>> > > > Even the class you pasted in seems to outline fine and the bracket >>> > > > match of the class goes all the way to the bottom as expected. >>> > >>> > > > The only thing I did notice on the attached version was a spurious >>> > > > character at the very start of the file, could that be messing >>> things >>> > > > up? >>> > >>> > > > Greg >>> > >>> > > > On Dec 7, 3:05 pm, Michael Iv <[email protected]> wrote: >>> > >>> > > > > Fabrice here is the comparison between MD2 loader and Obj >>> structures. From >>> > > > > the class outline panel of Flash Builder it is clearly seen that >>> Obj doesn't >>> > > > > wrap many of variables and methods >>> > >>> > > > > On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv < >>> [email protected]> wrote: >>> > > > > > Can you send me your class? Have you tested it to load some >>> Obj? >>> > >>> > > > > > On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv < >>> [email protected]> wrote: >>> > >>> > > > > >> Fabrice ,I copied from the trunk browser into Away google code >>> the Obj >>> > > > > >> class into my svn .This looks the same to what I already have. >>> I really >>> > > > > >> don't get it because it doesn't look all right as you >>> say.First If inside >>> > > > > >> the FlashBuilder I click + to close a block let's say of the >>> entire class it >>> > > > > >> doesn't wrap most of the functions including the static .And >>> that is the >>> > > > > >> reason why Code hinting drop down list doesn't expose static >>> load() and >>> > > > > >> parse() methods.Are you sure we are talking about the same ? >>> > > > > >> Attached here the class I am talking about. >>> > >>> > > > > >> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv < >>> [email protected]> wrote: >>> > >>> > > > > >>> Now when you say it to me ,I need to check if I haven't any >>> problem with >>> > > > > >>> my svn client. >>> > > > > >>> Thanks Fabrice >>> > >>> > > > > >>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D < >>> [email protected]> wrote: >>> > >>> > > > > >>>> Just looked/reloaded... are you sure there's nothing wrong >>> with your >>> > > > > >>>> svn client? >>> > > > > >>>> the class looks fine to me. All is within class block. >>> > > > > >>>> and its works too. >>> > >>> > > > > >>>> Fabrice >>> > >>> > > > > >>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote: >>> > >>> > > > > >>>> Anybody from the dev team can comment on the state of things >>> with Obj >>> > > > > >>>> loader? >>> > >>> > > > > >>>> Thanks a lot :) >>> > >>> > > > > >>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv < >>> [email protected]>wrote: >>> > >>> > > > > >>>>> Can you guys take a look at Obj loader? It was late at >>> night when I >>> > > > > >>>>> started looking through it and was already too tired to >>> figure out what was >>> > > > > >>>>> going on there.Now ,there is nothing wrong with my Flash >>> Builder (concerning >>> > > > > >>>>> the fact that it doesn't allow a code hint for static >>> parse() and load() >>> > > > > >>>>> methods). The class is a total mess. Many of the functions >>> are outside the >>> > > > > >>>>> class block .Also there is a block of code which is outside >>> any function >>> > > > > >>>>> .And this is it that throws me error on Obj load. I am not >>> so sure this >>> > > > > >>>>> state is a default as I compared with other loaders and all >>> the methods are >>> > > > > >>>>> contained by the class ,so it is the right way to be by OOP >>> standards as far >>> > > > > >>>>> as I know .... >>> > >>> > > > > >>>>> Thanks a lot :) >>> > >>> > > > > >>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D < >>> [email protected]> wrote: >>> > >>> > > > > >>>>>> thats weird, my svn gave on it was up to date, and I'm >>> sure I've >>> > > > > >>>>>> commited this one earlyer >>> > > > > >>>>>> reloaded whole package and indeed it was the old version, >>> > > > > >>>>>> svn is now updated for these (rotation issue for the Lite >>> exporter >>> > > > > >>>>>> also commited) >>> > >>> > > > > >>>>>> Fabrice >>> > >>> > > > > >>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote: >>> > >>> > > > > >>>>>> AwDataExporter-just used it and the bug is there ... >>> > >>> > > > > >>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D < >>> [email protected]>wrote: >>> > >>> > > > > >>>>>>> which class exactly? >>> > > > > >>>>>>> AwayConnector uses the AwDataExporter, and it has been >>> updated weeks >>> > > > > >>>>>>> ago... >>> > >>> > > > > >>>>>>> Fabrice >>> > >>> > > > > >>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote: >>> > >>> > > > > >>>>>>> Hi Guys, >>> > > > > >>>>>>> Working with AwayConnector found bug here : >>> > > > > >>>>>>> for(j=0;j<3;++j){ >>> > >>> > > > > >>>>>>> tmp.x = face.vertices["v"+j].x; >>> > > > > >>>>>>> tmp.y = face.vertices["v"+j].y; >>> > > > > >>>>>>> tmp.z = face.vertices["v"+j].z; >>> > >>> > > > > >>>>>>> aRef[j] = checkDoubles( MaV, >>> > > > > >>>>>>> >>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) ); >>> > > > > >>>>>>> } >>> > >>> > > > > >>>>>>> Fixed it substituting with: >>> > >>> > > > > >>>>>>> tmp.x = face.vertices[j].x; >>> > > > > >>>>>>> tmp.y = face.vertices[j].y; >>> > > > > >>>>>>> tmp.z = face.vertices[j].z; >>> > >>> > > > > >>>>>>> Please if someone with access to svn can updated it >>> .Thanks :) >>> > >>> > > > > >>>>>>> -- >>> > > > > >>>>>>> Michael Ivanov ,Programmer >>> > > > > >>>>>>> Neurotech Solutions Ltd. >>> > > > > >>>>>>> Flex|Air |3D|Unity| >>> > > > > >>>>>>>www.neurotechresearch.com >>> > > > > >>>>>>>http://blog.alladvanced.net >>> > > > > >>>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > >>>>>>> Tel:054-4962254 >>> > > > > >>>>>>> [email protected] >>> > > > > >>>>>>> [email protected] >>> > >>> > > > > >>>>>> -- >>> > > > > >>>>>> Michael Ivanov ,Programmer >>> > > > > >>>>>> Neurotech Solutions Ltd. >>> > > > > >>>>>> Flex|Air |3D|Unity| >>> > > > > >>>>>>www.neurotechresearch.com >>> > > > > >>>>>>http://blog.alladvanced.net >>> > > > > >>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > >>>>>> Tel:054-4962254 >>> > > > > >>>>>> [email protected] >>> > > > > >>>>>> [email protected] >>> > >>> > > > > >>>>> -- >>> > > > > >>>>> Michael Ivanov ,Programmer >>> > > > > >>>>> Neurotech Solutions Ltd. >>> > > > > >>>>> Flex|Air |3D|Unity| >>> > > > > >>>>>www.neurotechresearch.com >>> > > > > >>>>>http://blog.alladvanced.net >>> > > > > >>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > >>>>> Tel:054-4962254 >>> > > > > >>>>> [email protected] >>> > > > > >>>>> [email protected] >>> > >>> > > > > >>>> -- >>> > > > > >>>> Michael Ivanov ,Programmer >>> > > > > >>>> Neurotech Solutions Ltd. >>> > > > > >>>> Flex|Air |3D|Unity| >>> > > > > >>>>www.neurotechresearch.com >>> > > > > >>>>http://blog.alladvanced.net >>> > > > > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > >>>> Tel:054-4962254 >>> > > > > >>>> [email protected] >>> > > > > >>>> [email protected] >>> > >>> > > > > >>> -- >>> > > > > >>> Michael Ivanov ,Programmer >>> > > > > >>> Neurotech Solutions Ltd. >>> > > > > >>> Flex|Air |3D|Unity| >>> > > > > >>>www.neurotechresearch.com >>> > > > > >>>http://blog.alladvanced.net >>> > > > > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > >>> Tel:054-4962254 >>> > > > > >>> [email protected] >>> > > > > >>> [email protected] >>> > >>> > > > > >> -- >>> > > > > >> Michael Ivanov ,Programmer >>> > > > > >> Neurotech Solutions Ltd. >>> > > > > >> Flex|Air |3D|Unity| >>> > > > > >>www.neurotechresearch.com >>> > > > > >>http://blog.alladvanced.net >>> > > > > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > >> Tel:054-4962254 >>> > > > > >> [email protected] >>> > > > > >> [email protected] >>> > >>> > > > > > -- >>> > > > > > Michael Ivanov ,Programmer >>> > > > > > Neurotech Solutions Ltd. >>> > > > > > Flex|Air |3D|Unity| >>> > > > > >www.neurotechresearch.com >>> > > > > >http://blog.alladvanced.net >>> > > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > > > > > Tel:054-4962254 >>> > > > > > [email protected] >>> > > > > > [email protected] >>> > >>> > > > > -- >>> > > > > Michael Ivanov ,Programmer >>> > > > > Neurotech Solutions Ltd. >>> > > > > Flex|Air >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... >>> > > > > Tel:054-4962254 >>> > > > > [email protected] >>> > > > > [email protected] >>> > >>> > > > > Snap_2010.12.07 17.03.02_001.png >>> > > > > 20KViewDownload >>> > >>> > > > > Snap_2010.12.07 17.03.17_002.png >>> > > > > 9KViewDownload >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
