Hi, For the height map test, I have used addChild and removeChild in a loop but it soon blows up out of memory.
http://www.allforthecode.co.uk/development/away3d/molehill/HMapTest01/ D On 4 March 2011 17:57, Darcey Lloyd <[email protected]> wrote: > Hi, > > Target: Away4.0 Alpha > Trunk updated: 14:00 04/03/11 > > > *Question 1:* > *I am attempting to:* > Update *heightMapTerrain* via an animated bitmap with bitmapdata available > that I have created, how would this be done? > > *My current result:* > Single render, no update on material update. > > Any ideas? > > > > *Question 2:* > How would I extend the range the view renders, seems to cut off quite close > to the camera? Is this something to do with the *hightMapTerrain* or can > it be adjusted? (I've not tested it with flying a primitive off into the > distance yet. > > > > *Question 3:* > How can I animate a tiled texture? This to be done by us via bitmap data > now or something more along the lines of *TransformBitmapMaterial*? > > > > *Question 4:* > I'm guessing the *MaterialLibrary *is instantiated when Away3D view gets > created? > > > > > > > Thanks > > Darcey >
