Hi,

For the height map test, I have used addChild and removeChild in a loop but
it soon blows up out of memory.

http://www.allforthecode.co.uk/development/away3d/molehill/HMapTest01/

D




On 4 March 2011 17:57, Darcey Lloyd <[email protected]> wrote:

> Hi,
>
> Target: Away4.0 Alpha
> Trunk updated: 14:00 04/03/11
>
>
> *Question 1:*
> *I am attempting to:*
> Update *heightMapTerrain* via an animated bitmap with bitmapdata available
> that I have created, how would this be done?
>
> *My current result:*
> Single render, no update on material update.
>
> Any ideas?
>
>
>
> *Question 2:*
> How would I extend the range the view renders, seems to cut off quite close
> to the camera? Is this something to do with the *hightMapTerrain* or can
> it be adjusted? (I've not tested it with flying a primitive off into the
> distance yet.
>
>
>
> *Question 3:*
> How can I animate a tiled texture? This to be done by us via bitmap data
> now or something more along the lines of *TransformBitmapMaterial*?
>
>
>
> *Question 4:*
> I'm guessing the *MaterialLibrary *is instantiated when Away3D view gets
> created?
>
>
>
>
>
>
> Thanks
>
> Darcey
>

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