*@John:*
Cheers :)

*@Everyone else:*
That's the problem creating and re-creating appears to be the only way to
update the mesh, which blows up the player eventually.

Either feature has not been included yet or I just don't know the way to
update the mesh correctly yet, via a bitmap data height map.

D






On 4 March 2011 19:11, John Brookes <[email protected]> wrote:

> 2.
> view.camera.lens.far = somenumber
>
>

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