*@John:* Cheers :) *@Everyone else:* That's the problem creating and re-creating appears to be the only way to update the mesh, which blows up the player eventually.
Either feature has not been included yet or I just don't know the way to update the mesh correctly yet, via a bitmap data height map. D On 4 March 2011 19:11, John Brookes <[email protected]> wrote: > 2. > view.camera.lens.far = somenumber > >
