400mb RAM!!!!  ???

On Fri, Mar 4, 2011 at 8:34 PM, Darcey Lloyd <[email protected]> wrote:

> Hi,
>
> For the height map test, I have used addChild and removeChild in a loop but
> it soon blows up out of memory.
>
> http://www.allforthecode.co.uk/development/away3d/molehill/HMapTest01/
>
> D
>
>
>
>
> On 4 March 2011 17:57, Darcey Lloyd <[email protected]> wrote:
>
>> Hi,
>>
>> Target: Away4.0 Alpha
>> Trunk updated: 14:00 04/03/11
>>
>>
>> *Question 1:*
>> *I am attempting to:*
>> Update *heightMapTerrain* via an animated bitmap with bitmapdata
>> available that I have created, how would this be done?
>>
>> *My current result:*
>> Single render, no update on material update.
>>
>> Any ideas?
>>
>>
>>
>> *Question 2:*
>> How would I extend the range the view renders, seems to cut off quite
>> close to the camera? Is this something to do with the *hightMapTerrain* or
>> can it be adjusted? (I've not tested it with flying a primitive off into the
>> distance yet.
>>
>>
>>
>> *Question 3:*
>> How can I animate a tiled texture? This to be done by us via bitmap data
>> now or something more along the lines of *TransformBitmapMaterial*?
>>
>>
>>
>> *Question 4:*
>> I'm guessing the *MaterialLibrary *is instantiated when Away3D view gets
>> created?
>>
>>
>>
>>
>>
>>
>> Thanks
>>
>> Darcey
>>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

Reply via email to