400mb RAM!!!! ??? On Fri, Mar 4, 2011 at 8:34 PM, Darcey Lloyd <[email protected]> wrote:
> Hi, > > For the height map test, I have used addChild and removeChild in a loop but > it soon blows up out of memory. > > http://www.allforthecode.co.uk/development/away3d/molehill/HMapTest01/ > > D > > > > > On 4 March 2011 17:57, Darcey Lloyd <[email protected]> wrote: > >> Hi, >> >> Target: Away4.0 Alpha >> Trunk updated: 14:00 04/03/11 >> >> >> *Question 1:* >> *I am attempting to:* >> Update *heightMapTerrain* via an animated bitmap with bitmapdata >> available that I have created, how would this be done? >> >> *My current result:* >> Single render, no update on material update. >> >> Any ideas? >> >> >> >> *Question 2:* >> How would I extend the range the view renders, seems to cut off quite >> close to the camera? Is this something to do with the *hightMapTerrain* or >> can it be adjusted? (I've not tested it with flying a primitive off into the >> distance yet. >> >> >> >> *Question 3:* >> How can I animate a tiled texture? This to be done by us via bitmap data >> now or something more along the lines of *TransformBitmapMaterial*? >> >> >> >> *Question 4:* >> I'm guessing the *MaterialLibrary *is instantiated when Away3D view gets >> created? >> >> >> >> >> >> >> Thanks >> >> Darcey >> > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
