I need to dive into the away3d classes and see if i can add an update mesh base material to it or something...
But with alpha versions of all the engines out at the moment, I wont be putting that much effort into things. It's clear of the capabilities within molehill to all now, just got to wait for the player, software engines and their model importation to get stable and things to get set in concrete. D On 5 March 2011 20:34, Michael Iv <[email protected]> wrote: > Darcey have you cleaned context3D of the mesh before you reload the data? I > did pretty same example as your (waving mesh) but with Flare3D .The memo was > fine ,no leaks .Steady 31/s0 fps , 1000 triangles> I know the engines are > different but may be it can be helpful .I change the vertices positions > ,then copy the whole context3D of the mesh to a temp var. Then clean the > context3D of the mesh. Then assign to it the copied context. Still have not > dived into Away4 to check how it works there. But tell me if it was of any > help. > > BTW > I am in no way departing from Away3D ,just was making some experiments > with Flare. ;) > > > On Fri, Mar 4, 2011 at 9:24 PM, Darcey Lloyd <[email protected]>wrote: > >> *@John:* >> Cheers :) >> >> *@Everyone else:* >> That's the problem creating and re-creating appears to be the only way to >> update the mesh, which blows up the player eventually. >> >> Either feature has not been included yet or I just don't know the way to >> update the mesh correctly yet, via a bitmap data height map. >> >> D >> >> >> >> >> >> >> On 4 March 2011 19:11, John Brookes <[email protected]> wrote: >> >>> 2. >>> view.camera.lens.far = somenumber >>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > >
