Nice example but watch the memory is growing all the time.Is it Away4 bug? On Fri, Mar 4, 2011 at 8:47 PM, Peter Kapelyan <[email protected]> wrote:
> Looks awesome > > > On Fri, Mar 4, 2011 at 1:34 PM, Darcey Lloyd <[email protected]>wrote: > >> Hi, >> >> For the height map test, I have used addChild and removeChild in a loop >> but it soon blows up out of memory. >> >> http://www.allforthecode.co.uk/development/away3d/molehill/HMapTest01/ >> >> D >> >> >> >> >> On 4 March 2011 17:57, Darcey Lloyd <[email protected]> wrote: >> >>> Hi, >>> >>> Target: Away4.0 Alpha >>> Trunk updated: 14:00 04/03/11 >>> >>> >>> *Question 1:* >>> *I am attempting to:* >>> Update *heightMapTerrain* via an animated bitmap with bitmapdata >>> available that I have created, how would this be done? >>> >>> *My current result:* >>> Single render, no update on material update. >>> >>> Any ideas? >>> >>> >>> >>> *Question 2:* >>> How would I extend the range the view renders, seems to cut off quite >>> close to the camera? Is this something to do with the *hightMapTerrain* or >>> can it be adjusted? (I've not tested it with flying a primitive off into the >>> distance yet. >>> >>> >>> >>> *Question 3:* >>> How can I animate a tiled texture? This to be done by us via bitmap data >>> now or something more along the lines of *TransformBitmapMaterial*? >>> >>> >>> >>> *Question 4:* >>> I'm guessing the *MaterialLibrary *is instantiated when Away3D view gets >>> created? >>> >>> >>> >>> >>> >>> >>> Thanks >>> >>> Darcey >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
