Nice example but watch the memory is growing all the time.Is it Away4 bug?

On Fri, Mar 4, 2011 at 8:47 PM, Peter Kapelyan <[email protected]> wrote:

> Looks awesome
>
>
> On Fri, Mar 4, 2011 at 1:34 PM, Darcey Lloyd <[email protected]>wrote:
>
>> Hi,
>>
>> For the height map test, I have used addChild and removeChild in a loop
>> but it soon blows up out of memory.
>>
>> http://www.allforthecode.co.uk/development/away3d/molehill/HMapTest01/
>>
>> D
>>
>>
>>
>>
>> On 4 March 2011 17:57, Darcey Lloyd <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> Target: Away4.0 Alpha
>>> Trunk updated: 14:00 04/03/11
>>>
>>>
>>> *Question 1:*
>>> *I am attempting to:*
>>> Update *heightMapTerrain* via an animated bitmap with bitmapdata
>>> available that I have created, how would this be done?
>>>
>>> *My current result:*
>>> Single render, no update on material update.
>>>
>>> Any ideas?
>>>
>>>
>>>
>>> *Question 2:*
>>> How would I extend the range the view renders, seems to cut off quite
>>> close to the camera? Is this something to do with the *hightMapTerrain* or
>>> can it be adjusted? (I've not tested it with flying a primitive off into the
>>> distance yet.
>>>
>>>
>>>
>>> *Question 3:*
>>> How can I animate a tiled texture? This to be done by us via bitmap data
>>> now or something more along the lines of *TransformBitmapMaterial*?
>>>
>>>
>>>
>>> *Question 4:*
>>> I'm guessing the *MaterialLibrary *is instantiated when Away3D view gets
>>> created?
>>>
>>>
>>>
>>>
>>>
>>>
>>> Thanks
>>>
>>> Darcey
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
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Michael Ivanov ,Programmer
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