Ha ha. I thought so. Thanks Michael!

The models have been built in 3ds Max & sent to me by the client.

I'm assuming the triangle count is more important than the physical
file size then.

And so for huge models, such as the Molehill Max Racer demo, the
process would involve loading a series of models & the positioning
them within Flash....?

Thanks,

Paul

On Mar 10, 3:17 pm, Michael Iv <[email protected]> wrote:
>  Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have you
> got that you have such a huge files?
> Shortly ,from my personal tests more than 40000 triangles in a single load
> kills the buffer.You should load a big amount of geometry by chunks
>
>
>
>
>
> On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]> wrote:
> > Dear All,
>
> > Apologies if this has been covered a million times before, but I'm
> > struggling to handle large collada, obj & 3ds files in both Flash &
> > Prefab, although I can get some to load in Blender.
>
> > The files range from 40mb to 200mb. Are these files just too big or
> > should I be looking at other aspects of the model.
>
> > They are 3d models of cities. Should they just be broken into smaller
> > pieces?
>
> > Any help would be greatly appreciated.
>
> > Thanks,
>
> > Paul
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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