@Michael:
Just so you know. In Away4 we do all parsing asynchronously ("green
threaded"), so you don't need to split up files into several files.
The actual parsing will very rarely affect the frame rate in Away4,
regardless of how big the files are.
Cheers
/R
On Mar 10, 4:17 pm, Michael Iv <[email protected]> wrote:
> Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have you
> got that you have such a huge files?
> Shortly ,from my personal tests more than 40000 triangles in a single load
> kills the buffer.You should load a big amount of geometry by chunks
>
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> On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]> wrote:
> > Dear All,
>
> > Apologies if this has been covered a million times before, but I'm
> > struggling to handle large collada, obj & 3ds files in both Flash &
> > Prefab, although I can get some to load in Blender.
>
> > The files range from 40mb to 200mb. Are these files just too big or
> > should I be looking at other aspects of the model.
>
> > They are 3d models of cities. Should they just be broken into smaller
> > pieces?
>
> > Any help would be greatly appreciated.
>
> > Thanks,
>
> > Paul
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]