Ha Ha, like 200mb  of export data , that was the  good one :)

On Fri, Mar 11, 2011 at 12:15 AM, Fabrice3D <[email protected]> wrote:

> obj, 3ds and ac parser are handling this already. awd1 will well soon as
> michael made an exporter I bet some will missuse :)
>
> Fabrice
>
>
> On Mar 10, 2011, at 7:37 PM, richardolsson wrote:
>
> > Hi Michael,
> >
> > Molehill has a limit to the length of the buffers that are uploaded to
> > the GPU. Away3D 4.0 (the engine) circumvents this by allowing a mesh
> > to consist of many subs-meshes, so it can handle models of any size.
> > However, not all parsers in Away3D 4.0 are currently taking care of
> > this correctly. Most file formats don't have this limitation, so the
> > parsers have to split the buffers as they are read in. As you can
> > imagine we are working on getting this into every parser, and we have
> > indeed planned for it from the outset. The framework is in place
> > already so you will not have to worry about this limitation with
> > Away3D.
> >
> > Cheers
> > /R
> >
> >
> > On Mar 10, 7:06 pm, Michael Iv <[email protected]> wrote:
> >> Ok ,nice to know ,but can Away currently load 50000-100000 triangles  of
> a
> >> single model?
> >> I tried with Flare a couple of days ago and the buffer crashed after
> 40000.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> On Thu, Mar 10, 2011 at 8:00 PM, richardolsson <[email protected]>
> wrote:
> >>> @Michael:
> >>
> >>> Just so you know. In Away4 we do all parsing asynchronously ("green
> >>> threaded"), so you don't need to split up files into several files.
> >>> The actual parsing will very rarely affect the frame rate in Away4,
> >>> regardless of how big the files are.
> >>
> >>> Cheers
> >>> /R
> >>
> >>> On Mar 10, 4:17 pm, Michael Iv <[email protected]> wrote:
> >>>>  Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles
> have
> >>> you
> >>>> got that you have such a huge files?
> >>>> Shortly ,from my personal tests more than 40000 triangles in a single
> >>> load
> >>>> kills the buffer.You should load a big amount of geometry by chunks
> >>
> >>>> On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]>
> >>> wrote:
> >>>>> Dear All,
> >>
> >>>>> Apologies if this has been covered a million times before, but I'm
> >>>>> struggling to handle large collada, obj & 3ds files in both Flash &
> >>>>> Prefab, although I can get some to load in Blender.
> >>
> >>>>> The files range from 40mb to 200mb. Are these files just too big or
> >>>>> should I be looking at other aspects of the model.
> >>
> >>>>> They are 3d models of cities. Should they just be broken into smaller
> >>>>> pieces?
> >>
> >>>>> Any help would be greatly appreciated.
> >>
> >>>>> Thanks,
> >>
> >>>>> Paul
> >>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> blog.alladvanced.net
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]
> >>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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