Hi Michael,

Molehill has a limit to the length of the buffers that are uploaded to
the GPU. Away3D 4.0 (the engine) circumvents this by allowing a mesh
to consist of many subs-meshes, so it can handle models of any size.
However, not all parsers in Away3D 4.0 are currently taking care of
this correctly. Most file formats don't have this limitation, so the
parsers have to split the buffers as they are read in. As you can
imagine we are working on getting this into every parser, and we have
indeed planned for it from the outset. The framework is in place
already so you will not have to worry about this limitation with
Away3D.

Cheers
/R


On Mar 10, 7:06 pm, Michael Iv <[email protected]> wrote:
> Ok ,nice to know ,but can Away currently load 50000-100000 triangles  of a
> single model?
> I tried with Flare a couple of days ago and the buffer crashed after 40000.
>
>
>
>
>
>
>
>
>
> On Thu, Mar 10, 2011 at 8:00 PM, richardolsson <[email protected]> wrote:
> > @Michael:
>
> > Just so you know. In Away4 we do all parsing asynchronously ("green
> > threaded"), so you don't need to split up files into several files.
> > The actual parsing will very rarely affect the frame rate in Away4,
> > regardless of how big the files are.
>
> > Cheers
> > /R
>
> > On Mar 10, 4:17 pm, Michael Iv <[email protected]> wrote:
> > >  Wow 200mb ?? Holy crap!Sure they are too big ! How many triangles have
> > you
> > > got that you have such a huge files?
> > > Shortly ,from my personal tests more than 40000 triangles in a single
> > load
> > > kills the buffer.You should load a big amount of geometry by chunks
>
> > > On Thu, Mar 10, 2011 at 5:12 PM, Paul T <[email protected]>
> > wrote:
> > > > Dear All,
>
> > > > Apologies if this has been covered a million times before, but I'm
> > > > struggling to handle large collada, obj & 3ds files in both Flash &
> > > > Prefab, although I can get some to load in Blender.
>
> > > > The files range from 40mb to 200mb. Are these files just too big or
> > > > should I be looking at other aspects of the model.
>
> > > > They are 3d models of cities. Should they just be broken into smaller
> > > > pieces?
>
> > > > Any help would be greatly appreciated.
>
> > > > Thanks,
>
> > > > Paul
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

Reply via email to